Mitudala stands as a towering, imposing figure at 6’3” and 280 pounds, his muscular frame a testament to his half-orc heritage and relentless life as a Slayer in the perilous Shackles. His skin is a rugged, greenish-gray, scarred from battles and the harsh environments of his homeland and beyond. Thick, coarse black hair, typical of half-orcs, is tied back in a loose, unkempt braid that swings just past his broad shoulders, streaked with faint traces of salt from his time near the sea. His eyes, a piercing yellow with slit-like pupils, gleam with a predatory intensity, reflecting both his orcish blood and his keen instincts as a hunter. Small tusks protrude slightly from his lower jaw, adding a menacing edge to his otherwise stoic expression.
Clad for survival in the chaotic and dangerous setting of an island straddling the demonic Worldwound and the shadowy Darklands, Mitudala’s attire is practical yet intimidating. He wears a weathered leather coat, patched and reinforced with bits of scavenged demonic hide, its dark hues blending into the ashen mists of the Worldwound or the gloom of subterranean caverns. A heavy, salt-stained cloak, emblazoned with a crude symbol of Besmara, the pirate goddess, hangs from his shoulders, flapping in the sulfurous winds of the island. His gear is strapped tightly to his body: pouches of cold iron caltrops, a coil of rope, and a small idol of Besmara dangle from his belt, clinking softly as he moves.
Mitudala’s weapons are his pride and tools of survival. In his right hand, he grips a relic longsword, its blade etched with faint, glowing runes of unknown origin, pulsing faintly when near demonic entities. The sword’s hilt is wrapped in sharkskin, worn but firm in his calloused grip, and its blade bears the nicks and scratches of countless battles against fiends and subterranean horrors. Sheathed at his left hip is a cold iron shortsword, its edge meticulously sharpened to cleave through the unnatural resilience of demons. The shortsword’s plain, functional design contrasts with the longsword’s mystique, but its cold iron glints with a dull, menacing promise in the dim light of the island’s corrupted landscape.
His movements are a blend of raw power and calculated stealth, honed by his Slayer training and high Athletics and Stealth skills. Mitudala navigates the island’s jagged volcanic rocks and twisted, demon-tainted flora with the grace of a panther, his Strength (20) and Constitution (17) allowing him to climb sheer cliffs or endure the toxic fumes of the Worldwound’s influence. When stalking prey—be it a demon lurking in the island’s crimson fog or a drow scout from the Darklands below—he melts into the shadows, his Dexterity (12) and Stealth skill letting him vanish despite his size. His heavy boots, caked with ash and fungal muck, leave surprisingly faint tracks, a testament to his ability to move unseen.
The island itself shapes Mitudala’s appearance. This unnamed land, caught between the Worldwound’s demonic chaos and the Darklands’ subterranean dread, is a hellscape of glowing red fissures, blackened stone, and bioluminescent fungi. The air shimmers with heat and faint demonic whispers, and Mitudala’s face is often smudged with soot or streaked with sweat as he endures the environment. His Wisdom (8) and Intelligence (7) mean he relies on instinct over strategy, his yellow eyes scanning for threats with a primal wariness. His Charisma (7) does little to soften his intimidating presence; NPCs might describe him as a hulking, silent predator whose rare words carry the weight of a man who’s seen too much.
Mitudala’s devotion to Besmara, the chaotic neutral goddess of piracy, is subtle but evident. A small, carved shark-tooth pendant hangs around his neck, and his cloak’s emblem—a stylized wave and cutlass—marks his allegiance. His Chaotic Neutral alignment shines through in his unpredictable demeanor: one moment, he’s a ruthless hunter dispatching a demon with a single longsword strike; the next, he’s grinning wickedly as he leaps from a cliff into a churning, sulfurous sea to escape pursuit, trusting Besmara’s luck to see him through.
In combat, Mitudala is a whirlwind of controlled savagery. His Slayer level 5 abilities, like Studied Target and Sneak Attack, make him a deadly ambusher. Picture him crouching behind a glowing stalagmite, studying a hulking demon through the island’s haze, then springing forward with his longsword, the blade slicing through fiendish flesh with a burst of radiant sparks from its runes. His Athletics skill lets him vault over chasms or wrestle a dretch into submission, while his Stealth ensures he can retreat into the island’s labyrinthine caves or fog-shrouded cliffs before his enemies can retaliate.