Kontext Max AI Image Editor

Kontext Max brings text‑guided editing together with multi‑reference control—keep armor, colors, and facial features identical across new shots while you change background, lighting, or outfit details.

Key Features

Text‑guided edits that preserve layout and likeness

Multi‑reference control for cross‑shot consistency

ControlNet pose/layout guidance for structured changes

Image‑to‑image flows avoid full rerolls

Supports short text on props/signage

How to Get Great Results

  1. Step 1

    Prepare solid references

    Gather 2–3 clear reference images covering face, outfit, and colors. Use them consistently across edits to lock identity.

  2. Step 2

    Lock pose/layout with ControlNet

    Provide a pose/depth map to stabilize framing; then describe the specific change (gear, fabric, background).

  3. Step 3

    Anchor what to keep

    Write scoped prompts like 'add gold trim to the cloak; keep face, palette, and lighting the same'.

  4. Step 4

    Edit in focused passes

    Change one element at a time—outfit, lighting, or background—to prevent drift and maintain consistency.

Example Prompts

Example 1

Use the provided references; swap the cloak to deep green velvet with subtle sheen; keep face, pose, and lighting identical

Example 2

Maintain the same armor and palette; replace background with neutral studio gray gradient

Example 3

Add engraved silver filigree to pauldron; preserve skin detail and hair; keep composition intact

Example 4

Warm the overall grade slightly and add soft rim light; maintain wardrobe colors and contrast

Example 5

Change belt hardware from brass to blackened steel; do not alter facial features or hair

💡 Click the copy button to use these prompts in your own generations

Best For

🧝

Cross‑Shot Character Consistency

Keep a hero’s face, armor, and palette consistent across multiple scenes and angles.

🧥

Pose‑Guided Outfit Swaps

Use ControlNet to hold framing while you change wardrobe materials and trims.

🖼️

Background Replacement

Change environments while preserving subject colors, edges, and proportions.

Model Capabilities

Primary ModeImage‑to‑Image
Text‑to‑ImageSupported; excels at edits
ControlNetSupported on CharGen
Negative PromptsSupported; keep concise
Text RenderingSupported for short labels/signage
Multi‑ReferenceSupported (2–3 recommended)
AccessSubscriber‑only on CharGen

Strengths & Limitations

Strengths

  • Excellent cross‑shot consistency with references
  • Pose/layout control via ControlNet
  • Efficient finishing tool for production pipelines

Limitations

  • Requires suitable references and setup
  • Large structural changes are better from text‑to‑image
  • Typography beyond short labels remains inconsistent

Frequently Asked Questions

About Kontext Max

Kontext Max on CharGen combines text‑guided editing with ControlNet pose/layout and multi‑reference control. As an AI image editor, it’s designed for consistent character sets across multiple shots—keeping identity intact while you iterate on wardrobe, lighting, and backgrounds.

Prompting Approach

Prepare strong references, guide pose/layout with ControlNet, and write scoped prompts that specify both the change and the anchors to keep. Edit in focused passes to maintain consistency.

When to Choose Kontext Max

Choose Kontext Max when cross‑shot consistency is critical—character sheets, cast lineups, and campaign art. For simpler, single‑pass edits, Kontext Pro or Dev may be sufficient.

Kontext Max vs Other Image Models

Flux.Dev

  • Both support ControlNet; Kontext Max focuses on multi‑reference consistency + text‑guided edits.
  • For structured pose/layout and T2I, Flux.Dev; for consistent identity edits across shots, Kontext Max.
  • Use Dev for composition, Kontext for consistent finishing.
  • Pick by T2I breadth vs. i2i consistency.
  • Combine in pipelines.

Flux.Pro

  • Flux.Pro is a T2I realism model; Kontext Max is an editor with ControlNet and references.
  • Generate hero renders in Pro; use Kontext to make controlled variants without rerolls.
  • Both fit production workflows.
  • Choose by generation vs. editing needs.
  • Alternate as needed.

Wan 2.5 Image

  • Wan 2.5 explores styles via T2I; Kontext edits existing images with multi‑reference control.
  • For style exploration, Wan 2.5; for cross‑shot consistency edits, Kontext.
  • Both adhere to concise direction.
  • Pick by exploration vs. identity‑safe editing.
  • Use both for concept→final pipelines.

Luma Photon

  • Photon is T2I natural photoreal; Kontext is i2i editor with ControlNet.
  • Generate clean portraits in Photon; edit variants in Kontext.
  • Both produce balanced results.
  • Choose by generation vs. editing.
  • Combine for efficiency.

Qwen Image

  • Qwen is T2I with short‑text; Kontext is i2i editing with multi‑reference.
  • For posters/cards from scratch, Qwen; for consistent edits to existing images, Kontext.
  • Both can place short labels.
  • Pick by text‑forward T2I vs. consistent edits.
  • Use both in production.