Doctor Toothy

Tales say a formerly human dentist sold his soul to survive a river's curse and was transformed into a crocodilian practitioner. Others rumour he was always a crocodile who learned civilization's dark comforts and rose to prey on the gullible and corrupt.

LargeMonstrosity(Crocodilian Monstrosity)CR Moderate (CR 5)Lawful Evil

Doctor Toothy

horrorswampdungeonunique
HP102AC15SPD30 ft., Swim 40 ft.CR5 (1,800 XP)PerceptionPersuasionSleight of Hand
STR
18
save
DEX
12
CON
16
save
INT
14
WIS
12
CHA
16
Stoic Predator. Doctor Toothy has advantage on saving throws against being charmed and frightened.
Anesthetic Gas. Doctor Toothy concocts a cloud of anesthetic smoke as an action. The smoke fills a 10-foot-radius sphere centered on a point he can see within 30 feet. Creatures in the area must succeed on a Constitution save or be incapacitated for 1 round and have disadvantage on attack rolls and Dexterity saving throws for 1 minute as residual anesthesia lingers. A creature can repeat the save at the end of each of its turns, ending the effect on a success. The lair contains several vials; outside of the lair he has 2 uses per day. He regains uses at dawn.
Amphibious. Doctor Toothy can breathe and act normally underwater and has advantage on Athletics checks made to swim. He can use Dental Hook underwater without penalty.
Trophy Collector. When Doctor Toothy reduces a grappled creature to 0 hit points with bite or Dental Hook, he automatically harvests a tooth or trinket from the corpse. These trophies are worth 25 to 100 gp each and sometimes contain enchanted bits of bone.
Multiattack. The crocodilian dentist makes two attacks: one with its Bite and one with its Dental Hook or makes Bite twice if it cannot reach with the hook.
Bite. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 15 () piercing damage. If the target is a creature with teeth, Doctor Toothy can attempt a Dental Grasp as part of this attack. The target must succeed on a Strength saving throw or be grappled (escape ) and restrained by jagged dental chains that lock around the jaw. While grappled in this way the target takes 7 () piercing damage at the start of each of its turns as the chains bite deeper. The grapple ends if Doctor Toothy is incapacitated or if he releases the chains (no action required).
Dental Hook. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 11 () slashing damage, and the target has disadvantage on the next saving throw it makes before the end of Doctor Toothy's next turn as he works a sharp, barbed hook into flesh or clothing. If the target is grappled by the Dental Grasp they take an additional 4 () slashing damage and are treated as restrained for purposes of movement penalties.
Sonic Drill. Ranged Weapon Attack: to hit, range 30/90 ft., one target. Hit: 10 () thunder damage and the target must succeed on a Constitution saving throw or be deafened for 1 minute. A deafened creature can repeat the save at the end of each of its turns, ending the effect on a success. On a failed save the target is also stunned until the end of its next turn as echoes of the drill slam nerve centers.
Terror Extraction. Doctor Toothy forces his teeth and tools into the mouth of a grappled creature. The grappled creature must make a Wisdom saving throw. On a failed save the creature is frightened of Doctor Toothy for 1 minute and is automatically stunned until the end of Doctor Toothy's next turn as he tears at nerves. A creature that succeeds is immune to this effect for 24 hours.
Retributive Bite. If a creature within 5 feet attacks a creature Doctor Toothy is grappling, he can make a Bite attack against the attacker as an immediate grim retort.
Quick Clamp. Quick Clamp. Doctor Toothy makes one Dental Hook attack or attempts to shove a grappled target 10 feet into water or against a wall.
Nerve Rattle (Costs 2 Actions). Nerve Rattle. Doctor Toothy uses Sonic Drill at disadvantage but without expending an action, forcing a Con save; on a failure the target is stunned until the end of its next turn.
Cantrips
Known SpellsVaries At will: minor illusion, mage hand. 2/day each: calm emotions, hold person. 1/day: cloudkill (modified to 3 rounds duration and leaves a sickly odor rather than lethal gas).
1st level
Spellcasting (Innate)Divination/Enchantment Doctor Toothy can cast the following spells, requiring no components. He regains spell slots at dawn. Charisma is his spellcasting ability (spell save DC 13, +5 to hit with spell attacks).
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