Custom creatures with stat blocks, challenge ratings, tactics, lair actions, and lore. From minions to legendary boss encounters.
Ancient texts found by the Arcanist Faction suggest these Sentinels were built to watch over a sleeping Titan beneath Jarnskogen. When the earthquake tore the forest floor open, this unit was burie...
The Thrombus Golem is the crowning achievement of the Sanguine Accord. Unlike stone or iron golems, it uses the 'Living Currency' of the high-born to power its frame. By binding the construct to a ...
Known as the Primary Hunter of the Hollow, legend says the first Shrike was a hawk that flew through a chronomancer's collapsing tower. It no longer exists in a single moment, but across a five-sec...
Legend speaks of a chronomancer whose workshop was swallowed by a forest. His tiny automated cleaners, left without a master, evolved to feed on the passage of time itself, accelerating the age of ...
When the dwarven vault of the Iron-Gaze clan fell to an unknown rot, the myconids didn't just conquer the space; they recycled its history. These shieldbearers are the 'Echoes of the Guard,' preser...
When the dwarves of Khaz-Durin were forced to flee a deep-rock blight, they left behind their records. A nomadic circle of myconids found the vault. Amanita, their leader, realized that the vault's...
Folklore in Zenbis warns of 'the land that walks.' Local guides claim the Moss-Back has lived since the city's foundation, serving as a silent, hungry sentinel of the bog. Some believe it was once ...
Folklore in Zenbis warns that if you see a figure in silk among the reeds, you must turn ninety degrees from where they point. To follow the Shadelurk's finger is to follow the 'Drowning Road,' a p...
During the height of Zenbis' expansion, Bog-Iron Golems were the city's primary defense against swamp-dwellers. They were treated with alchemical coatings to resist moisture, but as the city fell a...
The Silt-Skulkers are the primary reason why the Wicker-Walks of Zenbis are never traveled alone. Locals call them 'Ghost-Gators' due to their translucent hide. Legend says they are the spirits of ...
The folk of Zenbis tell travelers that the midges are the ghosts of greedy tax collectors, cursed to spend eternity taking just a little bit more from everyone they meet. To ward them off, locals u...
Ancient legends of the North tell of the 'Ice-Stitched,' crews of ships that tried to find the hidden passages of the Sea of Moving Ice. Instead of finding gold, they found the gaze of the Frigid V...
Sailors in the Sea of Moving Ice tell tales of 'The Blue Death' that brings no fire, only the silence of the frost. It is whispered that these creatures were birthed from the touch of Auril the Fro...
Mountain-dwelling dwarves speak of 'The Grinding Earth,' a myth of a metal serpent that sleeps beneath the roots of the world. Ancient carvings suggest Oroschala is one of the last 'World-Eaters' t...
Legend says Shard-Stalkers were created by an ancient order of light-weavers to guard their solar forges. When the civilization fell, the guardians remained, evolving into feral predators.
Woodsmen tell tales of the 'Singing Glass,' the sound a pack of Prowlers makes right before a hunt begins. Many hunters mistake the vibration of their quills for the wind in the leaves until it is ...
The Harmonizer was created during the Age of Gears to serve as a mobile tactical hub. While individual clockworks are formidable, a Harmonizer allows them to share sensory data and energy, making a...
The Ballister was developed during the Siege of Oakhaven to counter aerial cavalry. Its success led to its adoption by wealthy city-states as an automated alternative to unreliable humanoid archers.
Once a champion of the Iron-Horn tribe, Krazark found an axe in the ruins of a forgotten temple. The weapon's curse stripped him of his reason but granted him tireless strength. Now he wanders the ...
Lord Valerius sought a guardian that possessed the ferocity of a werewolf without the unpredictability of the moon. He found a dying pack leader, infused its veins with his own blood, and used dark...
Mirror-Geists often arise from vain nobles who died while staring at their own reflections during a cataclysm, or from master glassblowers murdered for their secrets.
Adventurers speak of the Altar Chamber in Black-Rock Keep as a place of eerie silence. Many have entered to investigate the marble altar, only to find their weapons dissolving in their hands as the...
Long ago, the guards of Black-Rock Keep were sworn to protect the chapel even in death. When the keep fell to darkness, their oaths were twisted by the heavy incense smoke, binding their spirits to...
Legend says that every word ever whispered in the Echoing Vaults still lives. The Echo-Glimmers are the wardens of these secrets, though they lack the intelligence to understand what they mimic. Th...
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