Tremorbeast

Miners tell stories of hills that breathe and mountains that shift at night. Old spelunkers leave offerings of salt and metal trinkets to calm the 'rock-singer' believed to be a tremorbeast, a superstition born from the beast's habit of scraping minerals into shiny mounds near its nest.

HP45AC13SPDWalk 30 ft., Burrow 20 ft.CR2 (450 XP)PerceptionStealth
STR
16
save
DEX
12
CON
14
save
INT
3
WIS
12
CHA
6
Earth Sense. The tremorbeast can sense vibrations in the earth. It can pinpoint the location of creatures moving on the same ground within 60 feet even if they are hidden or invisible. It cannot perceive creatures that are flying or otherwise not touching the ground using tremorsense.
Tunnelwright. The tremorbeast can burrow through nonmagical unworked earth and stone at half its burrow speed. It leaves no tunnel visible to casual inspection unless it chooses to collapse the passage.
Shadowed Ambusher. While in dim light or darkness the tremorbeast has advantage on Dexterity (Stealth) checks to ambush.
Rockblindness. A target that is knocked prone by the tremorbeast's Tremor Roar is covered in dust and small rubbles, suffering disadvantage on Wisdom (Perception) checks that rely on sight until they spend an action to clear their face or until 1 minute passes.
Multiattack. The tremorbeast makes two attacks: one with its bite and one with its stomp.
Bite. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: piercing damage.
Stomp. Melee Weapon Attack: to hit, reach 5 ft., one prone or standing target. Hit: bludgeoning damage. If the target is on the ground when hit or fails the Strength saving throw against Tremor Roar this turn, the target takes an additional bludgeoning damage.
Tremor Roar. Recharge 5-6. The tremorbeast pounds the ground and emits a concussive wave in a 15-foot radius centered on itself. Each creature on the ground in that area must make a Dexterity saving throw. On a failed save a creature takes bludgeoning damage and is knocked prone. On a successful save a creature takes half as much damage and is not knocked prone. The area of the effect becomes difficult terrain until the end of the tremorbeast's next turn as fissures and rubble shift.
Groundlash. When a creature the tremorbeast can see moves into a space that is difficult terrain the beast may make one stomp attack against that creature.
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