Cinderwreath

Stories told by hellbound sailors speak of a 'single-coal champion' that arrives like a storm of sparks to punish oathbreakers. Scholar-archivists of infernal treaties note cinderwreaths as enforced guardians bound to contracts, their presence indicating an area of binding or a bargain recently sealed.

HP136AC+6SPD30 ft., fly 40 ft. (hover)CR5 (1,800 XP)IntimidationPerception
STR
16
DEX
14
save
CON
18
save
INT
10
WIS
13
CHA
17
Emberlight Frame. The Cinderwreath can hover and move through a space as narrow as 1 foot wide without squeezing.
Infernal Resolve. The Cinderwreath is filled with infernal vigor. It has advantage on saving throws against being charmed and frightened.
Lair-Fed Fury. When the cinderwreath is within its lair, any fire damage it deals increases by 2 () and its Wreathing Flame pushes targets an additional 5 feet.
Infernal Glaive. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 12 () piercing damage plus 7 () fire damage.
Wreathing Flame. The cinderwreath sweeps the air in a 15-foot cone. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 21 () fire damage and is pushed 10 feet away and knocked prone. On a successful save, the creature takes half as much damage and is not pushed or knocked prone.
Life-Siphon Thrust. The cinderwreath impales a creature with its glaive and can attempt to siphon a portion of the creature's vitality. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 9 () piercing damage plus 10 () necrotic damage, and the cinderwreath regains hit points equal to the necrotic damage dealt.
Ember Rebuke. If a creature within 5 feet hits the Cinderwreath with a melee attack, the cinderwreath may use its reaction to lash out with a puff of embers. The attacker must succeed on a Dexterity saving throw or take 7 () fire damage.
Emberstep. Emberstep. The cinderwreath moves up to half its flying speed without provoking opportunity attacks.
3rd level
Innate Infernal MagicEvocation/Enchantment At will: produce flame, thaumaturgy. 2/day each: scorching ray, enthrall. 1/day: fireball. The cinderwreath casts these innately, using Charisma as its spellcasting ability (spell save DC 15, +6 to hit with spell attacks).
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