Goremaw Impaler - AI-generated fantasy Monster

Goremaw Impaler

Villages that border ash ravines tell of a creature that tastes of cold fire and steals the strongest youths. Hunters leave offerings of iron and bread at the mouth of fissures to ward them off. A single pierce from its lance is said to make even the bravest warrior dream of returning to the pit.

HP85AC16SPD40 ft., Climb 20 ft.CR3PerceptionStealthAthletics
STR
18
save
DEX
10
CON
16
save
INT
8
WIS
12
CHA
16
Infernal Resolve. The Goremaw Impaler has advantage on saving throws against being charmed or frightened.
Devouring Barbs. Creatures that start their turn grappled by the impaler take 7 () necrotic damage.
Born of Fissure. The impaler can move across and climb difficult terrain made of ash and jagged rock without extra movement cost.
Barbed Lance. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 15 () piercing damage plus 7 () necrotic damage. If the target is a creature of size Medium or smaller, it must succeed on a Strength saving throw or be grappled (escape ). While grappled by the Goremaw Impaler the target is restrained and takes 7 () necrotic damage at the start of each of the Goremaw Impaler's turns. The Impaler can grapple only one creature at a time.
Ember Spit. Ranged Spell Attack: to hit, range 60 ft., one target. Hit: 14 () fire damage and the area in a 5-foot radius around the target becomes smoldering terrain for 1 minute. A creature that enters or starts its turn in smoldering terrain takes 3 () fire damage. The impaler can use this attack three times, regaining all uses at dawn.
Hooked Sweep. The Goremaw Impaler thrashes with painful hooks. Each creature within 10 feet of the impaler must make a Dexterity saving throw. On a failed save a creature takes 10 () slashing damage and is pushed 10 feet away and knocked prone. On a successful save the creature takes half damage and is not pushed.
Glacial Howl. Recharge 5-6. The Goremaw Impaler roars and the air around it warps with infernal cold. Each creature in a 15-foot cone must make a Constitution saving throw. On a failed save a creature takes 21 () cold damage and is frightened of the impaler until the end of the creature's next turn. On a successful save the creature takes half damage and is not frightened.
Retributive Barb. When a creature within 10 feet of the impaler misses it with a melee attack, the impaler makes a single Barbed Lance attack against that creature.
Limited Mobility. The Goremaw Impaler makes one Barbed Lance attack or moves up to half its speed without provoking opportunity attacks.
Cantrips
Innate Fiendish MagicEvocation/Illusion Innate spellcasting. Charisma is the spellcasting ability, spell save DC 12. The impaler can cast the following spells without material components: 1/day each: darkness (self only, 15-foot radius centered on the impaler), hellish rebuke (as a 2nd-level cast).
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