Krualthos the Abyssal Coil

Sailors speak of the Abyssal Coil as a living curse sent by forgotten sea gods. Legends claim Krualthos was once a sky-dwelling dragon stripped of its wings and cast into the ocean for its pride, where it adapted to the crushing depths and grew even more formidable.

HP315AC38SPD30 feet land, 80 feet swimCR15AthleticsIntimidationStealthNature
STR
28
DEX
20
CON
24
INT
18
WIS
20
CHA
20
Amphibious. The dragon can breathe both air and water.
Draconic Momentum. When the dragon scores a critical hit with a Strike, it recharges its Breath Weapon immediately.
Sea Serpent Coils. The dragon can move through the spaces of creatures smaller than itself without penalty.
Jaws. to hit, Reach 15ft. Damage: piercing plus cold and Improved Grab.
Tail Slap. to hit, Reach 20ft. Damage: bludgeoning plus Knockdown.
Abyssal Pressure Breath. 2 Actions. The dragon exhales a 60ft cone of hyper-pressurized water. Creatures take bludgeoning damage and are pushed 20 feet away (Basic Reflex ). If used underwater, the damage is half bludgeoning and half cold, and creatures are also Stunned 1 on a failure.
Constrict. 1 Action. Krualthos deals bludgeoning damage to any creature it has grabbed (Basic Fortitude ).
Draconic Frenzy. 2 Actions. The dragon makes two Claw strikes and one Tail Slap strike.
Vengeful Coil. Trigger: A creature within 15 feet misses Krualthos with a melee attack. Effect: Krualthos makes a Tail Slap strike against the triggering creature with a -2 penalty.
Reactive Strike. Krualthos can make a melee strike against a creature that manipulates, moves, or makes a ranged attack within its reach.
Tidal Thrash (Costs 3 Actions). 3 Actions. Krualthos thrashes its massive body. All creatures within 20 feet must succeed on a Reflex save or take bludgeoning damage and be knocked prone. This also creates difficult terrain in the area for 1 round as water and debris are kicked up.
Submerge. 1 Action. The dragon uses a Swim action and then hides, gaining a +4 circumstance bonus to its Stealth check if it is at least 20 feet underwater.
2nd level
Obscuring MistConjuration Creates a bank of fog as an innate ability 3 times per day.
5th level
Control WaterEvocation Can raise or lower water levels in a large area once per day.
Wall of IceEvocation Creates a barrier of frozen seawater once per day.
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