Drakescale Sea Maw - AI-generated fantasy Monster

Drakescale Sea Maw

Sailors speak of the 'Boiling Wake' that precedes a Sea Maw attack. Legends claim they were created when a sea serpent attempted to devour a dying gold dragon, absorbing its essence but losing its soul in the process.

HP290AC38SPD20 feet land, 60 feet swimCR15AthleticsStealthIntimidation
STR
26
DEX
18
CON
24
INT
4
WIS
18
CHA
14
Amphibious. The creature can breathe both air and water.
Coiling Reach. The Sea Maw's tail has a reach of 20 feet and can be used to make Trip or Shove actions.
Aquatic Ambush. The Sea Maw hides just below the surface. If it starts its turn submerged and its target is on the surface or land, it can move up to its swim speed and make a Jaws strike with a +2 circumstance bonus to hit.
Jaws. Melee Strike +31 (Reach 15ft), Damage piercing plus Improved Grab.
Tail. Melee Strike +29 (Reach 20ft), Damage bludgeoning plus Knockdown.
Scalding Breath. The Sea Maw exhales a 60-foot cone of superheated steam. All creatures in the area take fire damage ( basic Reflex save). This works normally underwater, creating a localized boiling current. The Sea Maw cannot use this again for rounds.
Constrict. The Sea Maw deals bludgeoning damage to any creature it has Grabbed ( Fortitude basic save).
Capsizing lunge. The Sea Maw lunges against a boat or ship. It makes an Athletics check against the Pilot's DC or a fixed DC based on the ship size. Success tilts the boat, forcing all on board to succeed at a Reflex save or fall prone; a critical success can capsize smaller vessels.
Coiling Soldier. Trigger: A creature within 20 feet moves or takes an action with the manipulate trait. Effect: The Sea Maw makes a Tail strike against the triggering creature. If the strike hits, the creature's movement ends or the manipulate action is disrupted.
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