Pain Monk Sentinel

The Pain Monks were once the highest-ranking masters of the Iron Monastery. When the Abomination of the Deep Earth was sealed, these masters volunteered to be broken and rebuilt into eternal sentinels. Their bodies were stretched on ritual racks and encased in living stone to ensure the seal would never be broken.

HP594AC23SPD30 ft.CR25AthleticsPerceptionInsight
STR
26
save
DEX
10
CON
28
save
INT
8
WIS
22
save
CHA
1
Aura of Agony. Any creature that starts its turn within 20 feet of the Pain Monk must succeed on a Constitution saving throw or take 21 () necrotic damage. While inside the aura, creatures cannot regain hit points.
Immutable Form. The monk is immune to any spell or effect that would alter its form.
Magic Resistance. The monk has advantage on saving throws against spells and other magical effects.
Legendary Resistance (3/Day). If the monk fails a saving throw, it can choose to succeed instead.
Vigilance of the Bound. The monk cannot be surprised and has advantage on initiative rolls.
Multiattack. The monk makes three attacks with its Soul-Binding Staff.
Soul-Binding Staff. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 21 () bludgeoning damage plus 18 () force damage. If the target is a creature, it must succeed on a Wisdom saving throw or its speed is reduced to 0 until the end of its next turn.
Anchor the Soul (Recharge 5-6). The monk plants its staff into the ground. Each creature of the monk's choice within 30 feet must make a Strength saving throw. On a failure, a creature takes 55 () force damage and is restrained by spectral chains. On a success, it takes half damage and is not restrained. A restrained creature can repeat the save at the end of its turns.
Painful Retort. When a creature within 10 feet hits the monk with a melee attack, the monk can immediately make one Soul-Binding Staff attack against that creature.
Relentless Advance. The monk moves up to its speed without provoking opportunity attacks.
Staff Sweep (Costs 2 Actions). The monk swings its staff in a wide arc. Each creature within 10 feet must succeed on a Dexterity saving throw or take 17 () bludgeoning damage and be knocked prone.
Pulsing Woe (Costs 3 Actions) (Costs 3 Actions). The monk's Aura of Agony flares. Every creature within the aura must succeed on a Charisma saving throw or gain one level of exhaustion.
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