Gloomcoil Nymph

Old storytellers warn that those who accept the 'gentle guidance' of a shadow-tender will awaken with the same nightmares each dawn. Grave keepers used to plant iron wreaths near crypt entrances to discourage nymphs that would otherwise coax lonely mourners into bargaining away their most precious memories.

HP85AC15SPD40 ft., Climb 30 ft.CR5PersuasionPerceptionStealth
STR
14
DEX
16
save
CON
16
save
INT
12
WIS
14
CHA
18
Shadow Step. The nymph can step from one shadow into another. As a bonus action, it can teleport up to 30 feet to an unoccupied space it can see that is in dim light or darkness. If it ends that teleport in darkness it gains advantage on its next attack before the end of its turn.
Charm Lure. The nymph can attempt to beguile a single humanoid within 30 feet that can hear it. The target must succeed on a Wisdom saving throw or be charmed for 1 minute. While charmed in this way, the target is friendly to the nymph and obeys simple requests to move or hand over small items. The target can repeat the save at the end of each of its turns, ending the effect on a success. Creatures with Intelligence 10 or lower are affected at disadvantage. The nymph can use this trait three times and regains uses on a long rest.
Fey Resolve. The nymph has advantage on saving throws against being charmed or frightened.
Tendril Lash. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 12 () bludgeoning damage plus 7 () psychic damage and the target is grappled (escape ). Until this grapple ends, the target is restrained and the Gloomcoil Nymph can use its Tendril Lash only on that target.
Serrated Bite. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 9 () piercing damage.
Gloom Wave. Recharge 5-6. The nymph exhales a swirling ribbon of shadow in a 30-foot cone. Each creature in that area must make a Wisdom saving throw. On a failed save, a creature takes 27 () psychic damage and is frightened until the end of its next turn. On a successful save, a creature takes half as much damage and is not frightened.
Whispered Determent. If a creature within 30 feet attacks an ally that the nymph has charmed or grappled, the nymph can impose disadvantage on that attack roll by whispering a brief, paralyzing sound. Usable once per short rest.
Cantrips
Innate Fey CastingsEnchantment/Illusion At will: Minor Illusion, Druidcraft. 2/day each: Charm Person (as 1st-level), Hold Person (as 2nd-level).
3rd level
Frightful BloomIllusion/Enchantment Once per long rest the nymph can cast Fear (as 3rd-level spell) centered on itself without material components.
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