Twisted Gem Golem - AI-generated fantasy Monster

Twisted Gem Golem

Local miners tell of a protector whose gems kept avalanches at bay. After a failed pact and a buried betrayal, the guardian's heart turned dark. The mountain now whispers and veins gleam with an unhealthy shine. Miners avoid the upper quarries where the facets glitter like watchful eyes.

Largeconstruct(construct)CR 10neutral evil

Twisted Gem Golem

crystallinecorruptedmountainnecrotic
HP168AC17SPD40 ft., climb 30 ft.CR10 (5900 XP)PerceptionStealthAthletics
STR
20
DEX
14
CON
18
save
INT
10
WIS
12
save
CHA
8
Corrupted Resilience. The golem has advantage on saving throws against spells and other magical effects that would alter its form. It is immune to poison and psychic damage and cannot be charmed. It is resistant to bludgeoning, piercing, and slashing from nonmagical attacks (see Resistances for numeric reductions).
Corrupting Mark. A creature hit by a Slam attack must make a Constitution saving throw or gain a Corrupting Mark. Creatures with the mark take an extra 3 () necrotic damage from the golem and the mark can be removed by remove curse or a cleansing ritual ( Wisdom check, 10 minutes).
Shattering Stride. The golem ignores nonmagical difficult terrain and can move across crystalline surfaces without penalty. When it moves, small shards fall and create a 5-foot patch of difficult terrain in the space it left unless it moved more than 20 feet that turn.
Radiant Vulnerability. Vulnerability to Radiant. Attacks and effects that deal radiant damage deal double damage to the golem.
Multiattack. The twisted gem golem makes two Slam attacks.
Slam. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 18 () bludgeoning damage plus 7 () necrotic damage. Target must succeed on a Constitution saving throw or gain a Corrupting Mark (see Traits).
Gem Shard Volley. Ranged Weapon Attack: to hit, range 60/180 ft., one target. Hit: 13 () piercing damage and the target takes 7 () necrotic damage if it is a creature. On a hit, shards embed in nonmagical objects and structures, dealing 3 () piercing damage per minute until removed with a successful Strength check or dispel magic.
Corrupting Pulse. Recharge 5-6. The golem releases a pulse of corrupted gemstone light in a 30-foot radius centered on itself. Creatures in the area must make a Wisdom saving throw. On a failed save, a creature takes 27 () necrotic damage and its speed is halved until the end of its next turn. On a successful save, a creature takes half damage and suffers no speed reduction. Constructs and undead are immune to the speed reduction but still make the save for damage.
Reflective Facet. Reflective Facet. When hit by a ranged weapon attack, the golem can impose disadvantage on the attack roll before knowing the result. If the attack still hits, the golem reduces the damage by 5 and reflects a sliver, dealing 5 () piercing damage to the attacker if within 30 feet.
Shard Flick. Shard Flick. The golem makes one Gem Shard Volley against a creature it can see within range.
Glittering Step (Costs 2 Actions). Glittering Step. The golem teleports up to 30 feet to an unoccupied space it can see. If it ends within 5 feet of a creature, that creature must succeed on a Dexterity saving throw or take 9 () slashing damage from snapping facets.
Cantrips
Innate Corrupting Magicvarious The golem can cast the following spells, requiring no components. Save DC 16, attack +8. 1/day each unless noted. At will: detect magic. 2/day: darkness (2nd-level illusion), protection from evil and good (abjuration). 1/day: blight (necromancy).
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