A continental sweep of tundra and ice extending over six hundred miles, the Frostbound Marches hosts independent city-states clustered around warm channels and ley-rich shores. High magic saturates the land, producing frost crystals and singing ice while clans and guilds negotiate routes and rights. The region blends maritime trade, arcane industry, and nomadic herding across frozen plains, volcanic edges, and secret rune sites, offering varied challenges for long campaigns.
The Frostbound Marches
Region AtlasCity-State RegionContinental (600+ miles)
The Frostbound Marches
Where ice remembers runes and city-states trade in frost and fire.
PopulationSparse overall with dense clusters at warm-water…
ClimateArctic with long nights, brief cool summers, and…
TerrainTundra of permafrost, fractured ice, and sparse…
StabilityFragile balance maintained by trade pacts and…
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Settlements
Frostport
Port cityLarge
Primary export hub and meeting point for guilds and clans.
Sealholm
Fishing townMedium
Regional fishing and repair center.
Crystalford
Mining settlementMedium
Mining and arcane manufacturing center.
Highwatch
Watch fortressSmall
Border outpost and herd protection.
Windmarket
Market caravan hubVaries
Mobile trade fair and diplomatic forum.