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1,259 community-created regions

Regions and territories with geography, settlements, factions, threats, religions, and campaign-ready plot hooks.

The Ark

The Ark

The Ark is a vast fortified refuge built in terraces around cisterns, enclosed gardens, and a tower older than its surviving records. It is the last place widely believed to remain untouched by the...

by Sorcerer36345Sep 7
Netwater

Netwater

Netwater is a broad storm ocean where fishing fleets, floating reefs, and hidden refuges drift through unstable planar weather. Its reefs move against the winds because a sleeping planar creature d...

by Warlock57626Sep 6
Rail and Sand

Rail and Sand

Rail and Sand is a broad red desert frontier where buried transit lines thread beneath dunes, salt flats, and rift-scarred escarpments. The old machines can cross spatial fractures without gates, a...

by Warlock57626Sep 6
Dockyard

Dockyard

Dockyard is a broad salvage frontier scattered across orbital ruins and low-gravity plains. Derelict stations hang above metallic dust fields, while raw planar energy leaks through fractures in spa...

by Warlock57626Sep 6
Whalefall

Whalefall

Whalefall is a vast frozen frontier where blue glaciers rise like walls around wind-scoured tundra. Old whaling roads connect scattered camps, mining holds, clan shelters, and rift salvage stations...

by Warlock57626Sep 6
Resin and Glass

Resin and Glass

Resin and Glass is a broad rainforest region where every mature tree carries threads of communication crystal through its roots and branches. Settlements cluster beside waterways, trade roads, and ...

by Warlock57626Sep 6
Plough and Wire

Plough and Wire

Plough and Wire is a broad temperate breadbasket shaped by old farming towers, engineered forests, and canals that carry both water and raw planar energy. Its valleys are crowded with fields, hamle...

by Warlock57626Sep 6
Forgefield

Forgefield

Forgefield is a broad volcanic industrial badland built around furnaces that draw raw planar energy through the world’s shattered crust. Foundries, mines, military depots, caravan roads, and labor ...

by Warlock57626Sep 6
Kesh

Kesh

Kesh is a broad rainforest and volcanic upland region where ancient jungle roads connect river towns, crater villages, quarry camps, and bridge cities. Rain, ash, and living architecture shape dail...

by Sorcerer54652Sep 6
Bellmouth

Bellmouth

Bellmouth is a broad highland frontier where cold pine slopes descend toward trade roads, mining valleys, and the buried remains of an older capital. New settlements cling to switchbacks, springs, ...

by Druid58486Sep 6
The Rel

The Rel

The Rel is a nation-sized imperial province of sunlit plains, old shrines, and contested miracles. Its grain roads connect hundreds of villages, fortified market towns, pilgrim stations, and temple...

by Fighter58457Sep 6
The Rel

The Rel

The Rel is a nation-sized tropical province of imperial temples, open grasslands, braided rivers, and crowded market roads. Divine favor shapes law, status, and everyday risk, because a good harves...

by Fighter58457Sep 6
The Magi

The Magi

The Magi is a nation-sized polar province where imperial ambition meets immense, exposed plains and mythic arcane forces. Its settlements gather around ward-pillars, mines, academies, caravan stati...

by Fighter58457Sep 6
Gemer

Gemer

Gemer is a tropical mountain nation stretching across hundreds of miles of steep ridges, wet valleys, jungle foothills, and crystal caverns. Its scattered settlements cling to terraces and caravan ...

by Fighter58457Sep 6
The Ki

The Ki

The Ki is a nation-sized imperial province stretching across hundreds of miles of temperate grassland, fertile river basins, and contested frontier steppe. Its founders borrowed the name from a dis...

by Fighter58457Sep 6
The Drained Plain

The Drained Plain

The Drained Plain is a broad, sunken region where a ruined agricultural network lies beneath salt, dust, and cracked clay. Small communities cling to wells, lockhouses, caravan yards, and shrine si...

by Sorcerer36345Sep 5
The Omi Chain

The Omi Chain

The Omi Chain is a broad maritime frontier of tropical islands, storm corridors, pirate havens, and drowned records. Its settlements cling to reefs, volcanic slopes, mangrove channels, and sheltere...

by Fighter58446Sep 5
The Ninth Salt

The Ninth Salt

The Ninth Salt is a broad salt desert and red-canyon region on Kharu's ancient caravan spine. Its settlements cling to springs, buried aquifers, and old road stations while ruined kingdoms lie bene...

by Fighter58446Sep 5
The Aro Hills

The Aro Hills

The Aro Hills are a broad belt of dry uplands, vineyard terraces, and broken limestone ridges in Kharu. Pilgrim roads cross the region beside survey stones, shrine walls, and fortified archives whe...

by Fighter58446Sep 5
Port Ketu

Port Ketu

Port Ketu is a broad temperate coastal region where crowded estuaries, marsh islands, and raised trade roads carry commerce between the Free Cities. Its wealth comes from ships, salt, maps, and con...

by Fighter58446Sep 5
The Varo March

The Varo March

The Varo March is a broad frontier of deep forest, slow rivers, and disputed farmland on Kharu's spherical world. Villages harvest rich flood soil while paying taxes to two crowns, because both leg...

by Fighter58446Sep 5
Surveyor's Crown

Surveyor's Crown

Surveyor's Crown is a broad mountain region of glaciers, pine slopes, mining valleys, and high pasture roads. Its settlements cling to routes marked by ancient instruments and half-buried boundary ...

by Fighter58446Sep 5
Quarter Nine

Quarter Nine

Quarter Nine is a broad militarized frontier of high grassland, cold valleys, and fortified caravan roads. Hardy cavalry patrols protect farms, grazing circuits, and survey stations while competing...

by Fighter58446Sep 5
The Karsk Reach

The Karsk Reach

The Karsk Reach is a broad frontier of wind-cut grassland, salt flats, and half-buried roads where imperial ambition meets mobile clan power. Forts, shrines, wells, and caravan camps form a shiftin...

by Fighter58446Sep 5

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