The Tempered Anvil

Est. 2025 Mountain Dwarf Artificer (Armorer)

The Tempered Anvil

Brevik hums an old dwarven forge tune while he works and measures everything by weight rather than length. He offers a free rune of identification on any item o...

BR

Shopkeeper

Brevik Ironmantle, a Mountain Dwarf Artificer (Armorer) (Lvl 8)

Keeper's Species

Mountain Dwarf

8 Weapons5 Misc7 Armor1 PotionsEst. 11.8k gp

Shop Inventory

(21)
Weapons8

A well-balanced military longsword, common among soldiers and adventurers.

Light, easily concealed blade suitable for close-quarters and dexterous fighters.

A solid hammer favored by those who face armored foes; versatile when used with two hands.

A sturdy wooden longbow with a well-seasoned stave and quality string.

Comes strung and waxed; free fletching repair once.

A compact crossbow; easier to use from cover but slower to reload.

Includes a simple stringer and one bolt case (10 bolts).

A light throwing spear; cheap and expendable.

A finely-made longsword etched with faint runes; grants a small magical edge.

Atk Magical: grants +1 to attack and damage rolls.

Long hafted weapon with axe blade and spike — useful for reach and crowd control.

Reach 10 ft.; versatile for hooking shields/armor.
Miscellaneous5

Standard wooden shafts with iron heads suitable for longbows.

Bandages, salves and splints for stabilizing and treating wounds.

Stabilizes a creature without a Wisdom check; 1 use restores HP if used with an action (per PHB rules).

Leather bracers inlaid with feather motifs; tailored for archers.

While wearing these, you gain a bonus to damage rolls on ranged attacks with bows.

Soft-soled boots that muffle footsteps and aid in stealth.

Wearer has advantage on Dexterity (Stealth) checks that rely on moving silently.

Cleaning, sharpening, and minor repairs to keep weapons combat-ready.

A weapon serviced here gains a +1 to attack rolls for the next 24 hours (from better edge and balance; not magical).
Armor7

Reinforced wooden shield with a metal boss.

AC +2

Light armor reinforced with studs — favored by scouts and rogues.

AC +12

Flexible scale of interlinked rings offering good protection with mobility.

AC +13

Overlapping metal plates on a leather base — solid protection with some noise.

AC +14Disadvantage on Stealth checks while worn.

Full plate in excellent condition — the best non-magical heavy armor available.

AC +18Very durable; Brevik will fit it to the wearer (takes 2 days).

A chain shirt forged from gleaming mithral — same protection but lighter and stealth-friendly.

AC +13No disadvantage on Stealth checks from the armor; counts as one category lighter for some restrictions.

A reinforced steel shield with a faintly glowing rim that wards its wielder.

AC +3When used, provides +3 to AC (standard +2 shield, +1 magic).
Potions1

A ruby-red vial of restorative liquid. Common and reliable in a pinch.

Heal 7 HPRestores HP when consumed.
BR

Brevik Ironmantle

Mountain DwarfArtificer (Armorer)Lvl 8

Shop Atmosphere

Brevik hums an old dwarven forge tune while he works and measures everything by weight rather than length. He offers a free rune of identification on any item over 100 gp and will only accept payment in coin or tradeable metal goods; he becomes suspicious if you try to haggle too hard but respects honest bartering (especially for rare ore or enchanted components).
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