Miraj Larder

Est. 2025 Human Bard

Miraj Larder

Miraj runs his stall like a storytelling salon: he trades discounts for good tales. He keeps amphorae and drying racks visible and will offer a free taste to an...

MI

Shopkeeper

Miraj Nassar, a Human Bard (Lvl 4)

Keeper's Species

Human

8 Misc5 Misc3 PotionsEst. 219 gp

Shop Inventory

(16)
Miscellaneous8

A dense square of dried, salted bread. Keeps for months; sailors and caravans trust it.

Nonmagical food. Preserves well in heat and sand.

A packet of dried meats, pressed grains, and waxed fruit. Standard travel rations.

As per PHB trail rations; keeps well when sealed.

A thick, amber syrup pressed from oasis dates. Versatile sweetener and preservative.

When used on wounds as folk remedy, grants advantage on saving throws against infection for 24 hours (nonmagical).

A sturdy amphora of pressed olives. Useful for cooking, lamp fuel, and treatment of leather.

Flammable if used as lamp oil.

A small tin of ground saffron mixed with smoked cumin and pepper. A pinch yields powerful flavor.

Add to a cooked meal to grant advantage on one Persuasion check involving food (one-time use).

A robust red matured in clay amphorae under desert sun. A favorite among caravan captains.

Mildly intoxicating; drinking grants disadvantage on Wisdom (Perception) for 1 hour.

Aged decades in amphorae beneath sand — velvety and complex. Often used as a bargaining chip.

Consumed at a feast, it can lift morale — once per bottle grants +1 to one ally's next Charisma-based skill check within the day.

A coarse, faintly shimmering salt famously mixed in Miraj's larder. Keeps perishables edible far longer.

When applied to up to 5 lb of food, that food does not rot or spoil for 30 days (nonmagical preservation).
Miscellaneous5

Thin strips of camel meat rubbed in salt and sun-dried on Miraj's racks. Strong flavor; highly portable.

Stays edible for months if kept dry.

A brined fish smoked over date-wood, sold in waxed cloth. Distinctive sweet-smoke taste.

Adds a spicy, smoky flavor to stews.

A compact wheel, rubbed with preserved spices. Creamy, slightly tangy; lasts weeks when waxed.

Pairs well with Miraj's spiced wine.

Small, tart citrus preserved in brine and spices. Restores a bright tang to bland rations.

Eating one improves resistance to scurvy-like conditions in long voyages (flavorful realism, not mechanical).

Thin slices of citrus candied and wrapped in sugared wax. Sweet and tart — a small morale booster.

Eating one grants +1 temporary morale (roleplay) for the next 10 minutes in social situations.
Potions3

A thick balm of crushed marshwort, aloe, and desert herbs. Bandaged on a wound, it eases pain.

Heal 4 HPHeals HP when applied (nonmagical). Eases infection risk if applied within an hour of injury.

A clear vial of bitter herbal extract Miraj sources from oasis healers. Neutralizes common venoms.

Functions as an Antitoxin (PHB/DMG equivalent): grants advantage on saving throws against poison for 1 hour.

A small tear-shaped vial of ruby liquid. A standard adventurer's must-have.

Heal 8 HPRestores hit points when consumed, per PHB.
MI

Miraj Nassar

HumanBardLvl 4

Shop Atmosphere

Miraj runs his stall like a storytelling salon: he trades discounts for good tales. He keeps amphorae and drying racks visible and will offer a free taste to anyone who can best him in a three-line poem about the desert. He insists on charging in coin rather than barter for magic-preserved items, but will accept rare spices or stories as partial payment for mundane goods.
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