The Silted Anvil

Est. 2025 Human Fighter

The Silted Anvil

The bellows hiss with trapped frog calls. Talin polishes blades with peat and hums a reedy tune; he always asks customers whether they prefer gear 'mud-ready' o...

TA

Shopkeeper

Talin Mirehand, a Human Fighter (Lvl 4)

Keeper's Species

Human

6 Weapons5 Armor2 Potions10 MiscEst. 1.1k gp

Shop Inventory

(23)
Weapons6

A simple steel dagger, well-kept and sharpened. Useful as a tool as much as a weapon.

A balanced shortblade favored by scouts who move through marsh tracks.

A heavy, plain longsword. The face of the blade bears patterns of silt dragged from the bog.

A shortbow carved from swamp-wood, strung with braided swamp-fiber.

A light crossbow with a corrosion-resistant bronze bolt guide. Good for hunters in the reeds.

Forged from a dark, slightly oily metal pulled from the bog, the Bogsteel Sickle is razor-sharp and balanced for quick cuts.

Atk This bogsteel sickle is a +1 weapon. When used to clear marsh vegetation, grants advantage on Survival checks to gather swamp ingredients.
Armor5

A round steel shield, rimmed in darker bog-iron. Adds solid protection to any fighter.

AC +2

Studded leather dyed a muddy green to help blend in among reeds and marsh grass.

AC +12

A chain shirt with links filed down to resist bog-sheen. Comfortable under cloaks.

AC +13

A shield banded with reeds and an inner layer of bog-iron. Its face is mottled green and black.

AC +3Functions as a +1 shield. Once per short rest, while you are standing in swampy or marsh terrain, you can spend a reaction to add +2 to a Strength check or saving throw to resist being moved or shoved.

A jerkin stitched from cured gator hide. Tougher than ordinary leather and patterned to break up the wearer's outline.

AC +12While wearing this jerkin, you have advantage on Dexterity (Stealth) checks made to hide in marshes and reedbeds.
Potions2

A glass phial of rosy liquid kept chilled in peat. Standard emergency healing for travellers.

Heal 6 HPWhen consumed, restores hit points.

A bitter, oily tincture sold in a stoppered vial. Locals use it when handling swamp toxins.

Grants advantage on saving throws against poison for 1 hour.
Miscellaneous10

A well-made set of thieves' tools with a waterproof leather case for rainy swamp nights.

Stout hemp rope treated with tar and mud to resist rot in wet environments.

A hooded lantern with a brass guard; the hood keeps light from reflecting off murky water.

Lamp oil in a stoppered bottle. The smith bottles a muddier sort locals prefer for slow burning.

A thick bedroll salted against mildew; it smells faintly of peat and smoke.

Small packets of smoked fish and hardtack preserved with swamp herbs. Tastes strange but fills the belly.

A tinderbox kept dry in oilcloth. Talin’s used to light fires in the sodden marsh.

Simple wooden torches bundled and hardened with pitch. Use with caution near bog gas.

A smoky, peat-based oil that burns hot and slow. Hunters use it to drive off marsh beasts or light signal fires.

When applied to a weapon or ammunition, the next successful hit deals an extra fire damage. The flame burns for the strike only. Flammable in storage; keep sealed.

Soft boots lined with swamp-foam and feathered inner soles. They muffle the wearer and grip slick mud.

Once per short rest, when you move at least 10 feet in swamp or marsh terrain, you can move without leaving tracks and gain advantage on one Dexterity (Stealth) check made during that minute.
TA

Talin Mirehand

HumanFighterLvl 4

Shop Atmosphere

The bellows hiss with trapped frog calls. Talin polishes blades with peat and hums a reedy tune; he always asks customers whether they prefer gear 'mud-ready' or 'cleaned' and will offer a free smear of tar if you buy a weapon. A small clay toad statue sits above the forge and is fed a drop of oil each full moon.
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