The Crooked Rooster

Est. 2025 Human Commoner

The Crooked Rooster

The shop is small and warm, saturated with the smell of dried herbs, oats, and a hint of coop straw. Merric One-Eye sits on a stool behind a scuffed counter, hi...

ME

Shopkeeper

Merric One-Eye, a Human Commoner (Lvl 1)

Keeper's Species

Human

14 Misc3 Weapons1 Armor2 PotionsEst. 134 gp

Shop Inventory

(20)
Miscellaneous14

A coarse wool bedroll patched in several places. Good enough for a night in a barn or beneath the hedgerow.

Dried bread, salted pork, and a wedge of hard cheese wrapped in waxed cloth.

Sturdy leather waterskin with a wooden stopper.

Common hemp rope, serviceable for climbing, tying, or hauling.

A short wooden torch smeared with pitch. Burns for about an hour.

A small iron lantern with a sliding hood; fuel sold separately.

A hearty country ale brewed from common barley. Strong enough to warm the belly.

Plain and patched clothing suited for farmhands and marketfolk.

AC +11

Bandages, salves, and splints. Useful for basic field treatment.

Can stabilize a dying creature without a Wisdom (Medicine) check if used.

A long pole with a fine line and a handful of hooks. Useful for catching pond fish that feed a family.

A rough linen sack able to hold bulky goods or a small harvest.

Stout iron blade and a hardwood handle. Useful for digging and farm chores.

A faded sheet marking footpaths, streams, and the odd ruined wall. Useful for navigating the immediate countryside.

Provides advantage on passive Survival checks to avoid getting lost within the mapped area.

A tiny silver charm carved into the shape of a rooster. Said to bring small luck to travellers.

Roleplay/flavor item; Merric claims it wards off soggy boots and bad weather.
Weapons3

A leather sling and a small pouch of clay bullets. A favored hunting tool for small game.

Ranged (30/120 ft). Simple ammunition can be improvised.

A heavy wooden club with a wrapped handle. Standard farmer's implement for pests and unruly brambles.

A short, practical blade useful for work and defense. Leather sheath included.

Atk Finesse, light, thrown (20/60 ft).
Armor1

Simple tanned leather stitched over cloth. Offers modest protection to itinerant workers.

AC +11
Potions2

A small vial of red liquid that mends wounds when drunk.

Heal 2 HPHeals HP when consumed (standard common potion effect represented in enough effect for 1st level use).

A bitter-smelling concoction that eases the effects of poison.

Advantage on saving throws against poison for 1 hour.
ME

Merric One-Eye

HumanCommonerLvl 1

Shop Atmosphere

The shop is small and warm, saturated with the smell of dried herbs, oats, and a hint of coop straw. Merric One-Eye sits on a stool behind a scuffed counter, his patched eye-patch propped up when he tells a good tale. He lost his eye to a runaway threshing blade years ago and jokes that the remaining eye never misses a bargain. A fat, bossy hen named Clucksworth wanders freely between sacks and shelves—she'll sometimes lay an egg behind the flour sacks and peck at coins if left unattended. Merric offers a free cup of ale to travelers who can make the hen sit on their shoulder; most return with flour on their boots and a tale to tell.
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