Dine's Detours & Sundries
Est. 2025 • Gnome (Svirfneblin heritage implied) Rogue (retired)
Dine's Detours & Sundries
Dine talks in stories and riddles, asking for 'the tale of your scariest alley' or 'the name of the first lock you picked' before discussing prices. She collect...
Shopkeeper
Dine, a Gnome (Svirfneblin heritage implied) Rogue (retired) (Lvl 6)
Keeper's Species
Gnome (Svirfneblin heritage implied)
Shop Inventory
(16)Simple pine torches bound with oil-soaked rags. Good for light and simple signaling.
Sturdy hemp rope useful for climbing, tying, and improvised traps.
Includes pitons, boot tips, gloves, a harness, and a small grappling hook. Useful for rock faces and castle walls.
A set of picks, files, a small mirror, pliers, and other delicate instruments required for lockpicking and disabling simple traps.
A higher-quality set of lockpicks and tools favored by professional burglars. Slim blades and quiet handles.
A metal-framed lantern with a hinged hood to control light output. Requires oil to operate.
A small flask of lamp oil sufficient to keep a lantern or torch burning for several hours.
Dried meats, hard bread, and preserves packaged for travel. A basic 5-day supply.
A ring of small brass keys. Mostly for doors and chests of common make — Dine sells many single keys for curiosity or to complete collections.
A small, strangely-cut key Dine found in the loose floorboards of an abandoned townhouse. No lock attached (yet).
Carefully drawn map of local roads, inns, river crossings, and watchtowers across a county. Helpful for planning travel.
A detailed floorplan and grounds map of an abandoned manor with marginal notes about hidden drop-doors, collapsed stairways, and probable trap locations — collected by Dine in her younger days.
A red-tinged potion that closes wounds and eases pain.
A small glass ampule containing a bitter, greenish liquid that helps stave off poison.
A folded, soot-stained map that subtly shifts to show secret passages and scuffed escape routes within a single structure you study for 10 minutes.
A tarnished iron ring threaded with a dozen enchanted keys. Each key hums faintly; the ring warms in the presence of locks it can open.
Dine
Shop Atmosphere
“Dine talks in stories and riddles, asking for 'the tale of your scariest alley' or 'the name of the first lock you picked' before discussing prices. She collects maps and keys obsessively — the back room smells of paper and oil. If a customer can best her at a quick sleight-of-hand demonstration, she might throw in a small discount or a single odd key for free. She refuses to sell the 'Ruined Harrowgate Manor' map to anyone who brags about easy plunder in her presence.”
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