The Salted Anvil & Anchorworks

Est. 2025 Human Artificer

The Salted Anvil & Anchorworks

Mira always dips a hammer in sea-salt before handing it over and hums a short shanty while pricing. She'll accept a good fish, a carved shell, or a favor from a...

MI

Shopkeeper

Mira Salthand, a Human Artificer (Lvl 4)

Keeper's Species

Human

5 Weapons3 Armor6 Misc3 Misc1 PotionsEst. 804 gp

Shop Inventory

(18)
Weapons5

A short, curved blade favored by ship crews — balanced for close quarters and grappling on deck. Salt-stained but well kept.

Designed for shipboard use: slightly shorter blade and a hand guard shaped to avoid catching on rigging.

A cutlass hammered in Mira's signature 'saltforge' process. The blade holds a faint bluish sheen and resists pitting.

Atk +1 to attack and damage. The blade resists rust and gains a +2 circumstance bonus (DM discretion) to overcome simple rust/sea-corrosion checks. When striking creatures native to freshwater or saltwater (DM call), deals an additional cold damage once per short rest.

A three-pronged spear used for catching fish and as a polearm in boarding actions. Longer haft for reach.

Can be used to hook or disarm small rigging; often favored by fishermen and ship guards.

A stout barbed spear with an iron head and reinforced cord loop — used to secure lines or snag holdfasts.

When used to grapple an object (not a creature), grants advantage on attempts to hold a moving object (like towing debris or snagging a line).

A large, weighted net used to entangle crew or snare livestock/fish. Standard issue on many small vessels.

Functions as a net (restrains on success). Specially treated with tar to dry quickly and resist mildew.
Armor3

A round, reinforced shield with cork-lined interior so it floats if dropped overboard.

AC +2Grants the normal +2 shield bonus to AC. If dropped in water it floats for up to an hour unless heavily loaded.

Treated leather armor that resists soaking and drying damage from frequent sea spray.

AC +11Functions as standard leather armor (AC 11 + Dex modifier). The salt treatment reduces long-term corrosion checks against buckles and rings.

Studded leather reinforced with brass rivets and bronze studs — a good balance of protection and mobility for sailors.

AC +12Functions as studded leather armor (AC 12 + Dex modifier). Rivets are designed to resist salt corrosion.
Miscellaneous6

A manageable anchor for small craft. Heavy iron with a forged ring for quick haul.

Used to moor small vessels; when used improvised as a weapon deals bludgeoning (DM adjudicates).

A small pot of a greasy salve Mira mixes from whale oil, beeswax, and powdered lime to slow rust.

Applying to a single metallic item grants advantage on any single check to avoid corrosion-related penalties for 30 days.

A sturdy compass set in a salt-resistant brass housing. Calibrated for coastal navigation.

Provides a reliable bearing even near mild magnetic disturbances typical of shipyards.

A heavy iron spike struck with a rune of holding and tempered in seawater. Rare in shops but Mira keeps a few.

When driven into wood or stone and used to secure a line, grants advantage on checks to hold a vessel in place during storms once per day (uncommon magic; DM determines exact effect).

Standard 50-foot hempen rope soaked in oils to resist waterlogging and rot.

Floats slightly when treated; resists mildew.

A glass lantern with a thicker glass and a sealed top to reduce salt spray inside. Burns whale oil or lamp oil.

Provides dim light in a 10-foot radius, bright light for 20 feet when lit. Designed to keep flicker smaller in wind.
Miscellaneous3

A three-pronged hook and 60 feet of treated rope. Useful for boarding, climbing, or snagging debris.

Hook is tempered to resist bending; rope treated to float slightly for retrieval in water.

A compact bellows, basic tongs, hammer, and a fire-starting kit for field repairs and small forging tasks.

Good for emergency repairs on deck; includes a flint that works damp or dry.

A short, stout knife and a pointed spike for unpicking knots and working rope.

Useful as a tool for sailors: grants advantage on taming, untying, or splicing rope if used skillfully (DM call).
Potions1

A common red-tinged potion kept in thick glass. A staple in every ship's chest.

Heal 6 HPHeals HP when consumed (average 6).
MI

Mira Salthand

HumanArtificerLvl 4

Shop Atmosphere

Mira always dips a hammer in sea-salt before handing it over and hums a short shanty while pricing. She'll accept a good fish, a carved shell, or a favor from a harbor master in partial barter. Customers swear her anvil rings different notes depending on the tide; she taps it thrice before agreeing to a discount.
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