Fenwick's Larder & Provisions

Est. 2025 Human Bard

Fenwick's Larder & Provisions

Marta hums an old fisher's tune while working and always offers a free taste to anyone willing to sing a verse back. She keeps an old ledger of trade recipes an...

MA

Shopkeeper

Marta Fenwick, a Human Bard (Lvl 4)

Keeper's Species

Human

16 Misc2 PotionsEst. 417 gp

Shop Inventory

(18)
Miscellaneous16

A warm, dense loaf baked daily. Keeps well for 2–3 days in a cool place.

Vacuum-packed, salted and smoked; designed for a day's travel. Lasts weeks if kept dry.

Salt-cured venison strips. Chewy but nourishing; popular on long hunts.

House-brewed ale with a hint of juniper. Mildly intoxicating after two mugs.

Consuming more than 2 gives disadvantage on Dexterity checks for 1 hour

Coarse salt specially cured for preserving meat and fish.

A small tin with five common spices (pepper, cumin, thyme, saffron-lite, smoked salt).

Adding to a ration grants advantage on a single Charisma (Performance) or Charisma (Persuasion) check related to food in the next 24 hours (once)

Small pot, pan, skewer, a few utensils and a flint striker. Useful for making hot meals while traveling.

Chunks of apple, pear and berry in a sugary syrup. Brightens a meager meal.

Locally caught and smoked over fenwood; keeps well and is fatty enough to last on the road.

A thick vial of amber honey. Popular as a preservative and treat.

Applying to a wound (takes 1 action and requires a Medicine check) grants bonus to the roll

A single pickle preserved by a minor enchantment. It never rots and tastes freshly brined.

Eating one grants temporary hit points that last 1 hour (once)

A compact crate containing five ready-to-eat preserved meals, sealed drinks, and spice sachets.

Rations are lightweight and restore the morale of a party: when shared, once per month grants a bonus to a single group Wisdom (Perception) or Constitution saving throw (DM decides applicability)

A small bottle of herb-infused cooking oil. Adds flavor and preserves meat slightly longer.

Smearing on a weapon gives minor scent that can distract for 1 round as decided by DM (roleplay effect)

A dense, herb-studded loaf infused with a modest enchantment to sharpen the mind.

Eating for breakfast grants +1 to one skill check of the eater's choice for the next 8 hours (must be declared when eaten)

A small cup carved with runes that warms contents to a pleasant temperature and masks foulness.

Any non-magical drink poured into it becomes safe to drink for hours (removes minor contamination). Does not protect against true poisons or powerful curses.

A rare sweet with faint warmth that tingles on the tongue. Rumored to come from southern coasts.

Eating it grants bonus to one Charisma (Persuasion) check made within the next hour (once)
Potions2

A steaming flask of magically warmed broth. Drinking heals minor wounds and soothes the spirit.

Heal 8 HPHeals HP (consumable). After drinking, you have advantage on saves against disease and poison for 1 hour.

A hearty stew simmered with rare rootstock and a touch of restoration magic.

Heal 28 HPHeals HP (consumable). Eating a portion also removes one level of exhaustion (if any). Single-use.
MA

Marta Fenwick

HumanBardLvl 4

Shop Atmosphere

Marta hums an old fisher's tune while working and always offers a free taste to anyone willing to sing a verse back. She keeps an old ledger of trade recipes and swaps small tips for local or exotic spice samples. Window displays change daily and sometimes include a 'mystery jar' — a random preserved snack for 2 sp.
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