The Silvered Sigil

Est. 2026 Human Wizard

The Silvered Sigil

The shop is kept by a meticulous spell-ledger that occasionally corrects prices in invisible ink. A pale-gray familiar named Glyph perches on the counter and wi...

IS

Shopkeeper

Isolde Vare, a Human Wizard (Lvl 12)

Keeper's Species

Human

3 Potions6 Misc1 Misc3 Weapons1 Misc1 Misc2 Misc2 MiscEst. 137.8k gp

Shop Inventory

(19)
Potions3

A clear vial of shimmering red liquid. Standard healing potion, reliable and commonly stocked.

Heal 7 HPHeals hit points when consumed. Common magic item.

A thicker ruby elixir in a corked phial. Favored by adventurers after a hard fight.

Heal 14 HPHeals hit points when consumed. Uncommon magic item.

A heavy bottle of opalescent liquid. Reserved for parties that can afford real recovery.

Heal 26 HPHeals hit points when consumed. Rare magic item.
Miscellaneous6

A plain-seeming burlap sack with a faint sigil embroidered on its mouth. Feels oddly light for its size.

Wondrous item, uncommon. Extra-dimensional storage space; items put inside do not change weight outside.

A finely woven cloak threaded with a silvery filament. Warm and protective.

AC +1Wondrous item, uncommon. Grants bonus to AC and to saving throws while worn.

A pair of supple boots with soles that leave no mark when you walk. They feel lighter than they look.

Click heels together as a bonus action to double walking speed and impose disadvantage on opportunity attacks versus you. Usable for a total of 10 minutes; then recharges after a long rest.

A bronze helm fitted with smooth inner lining and a faintly pulsing crystal at the brow.

Allows the wearer to cast Detect Thoughts (save ) as an action. While concentrating on Detect Thoughts, you may send telepathic messages as a bonus action. Once per dawn you may cast Suggestion on the focused creature.

A crystal monocle rimmed in brass, engraved with tiny arcane sigils. The lens faintly refracts thought.

Once per long rest, peering through the lens grants advantage on one Intelligence (Arcana) or Intelligence (Investigation) check. Acts like a focused magnifier for reading faded runes.

A pendant of embered glass encasing a tiny mote of ever-burning coal.

Once per long rest you may, as an action, expend the amulet's charge to grant resistance to fire for 1 hour to the wearer or to redirect a single fire damage instance, reducing it by half and releasing a flare of harmless sparks.
Miscellaneous1

A simple band of burnished mithral etched with tiny runes. Subtle but valuable.

AC +1Ring grants a bonus to AC and saving throws while worn.
Weapons3

A balanced longsword with a faintly runed fuller. The blade hums when you hold it.

Atk

A master-forged longsword whose edge gleams like a polished mirror. Favored by duelists.

Atk

A sword whose blade can burst into roaring flame. Practical and dramatic in equal measure.

While ablaze, deals additional fire damage on hit.
Miscellaneous1

A dark, resinous rod tipped with an orb that swirls like trapped embers.

7 charges. Expend charges to cast Fireball (1 charge = 3rd-level, +1 charge per upcast). Regains charges at dawn. If you expend the last charge, roll d20; on a 1 the wand is destroyed.
Miscellaneous1

A black-stained staff inlaid with a web of silver filigree. It thrums with raw potential.

Atk AC +2Grants +2 to attack and damage when wielded as a quarterstaff. While held grants bonus to AC, saving throws, and spell attack rolls. Can expend charges to cast listed spells; Retributive Strike option when broken.
Miscellaneous2

A tightly rolled parchment sealed with a wax sigil. Its margins shimmer with residual magic.

Spell scroll bearing the text of the Fireball spell (3rd-level). Use is subject to spell scroll rules (ability check if not on class list).

A heavy vellum roll bound with silver ribbon and sealed under two concentric glyphs.

Spell scroll bearing the text of Teleportation (7th-level). Use is subject to spell scroll rules; very powerful and expensive.
Miscellaneous2

A fine quill whose nib seems to never blunt and inks itself once per dawn from faint inner reservoir.

When used to copy spells into a wizard's spellbook, halves the gold and time normally required for copying for one spell per day.

A reinforced scroll tube with sigils that shimmer faintly when opened.

A rune-etched leather case that protects up to three scrolls from moisture and fading; once per day you can stabilize a scroll to prevent any chance of miscast for one casting.
IS

Isolde Vare

HumanWizardLvl 12

Shop Atmosphere

The shop is kept by a meticulous spell-ledger that occasionally corrects prices in invisible ink. A pale-gray familiar named Glyph perches on the counter and will sample any offered items (to the owner's annoyance). The proprietor bargains in riddles on slow days and will accept unusual trade offers (arcane recipes, rare components, stories of planar travel).
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