Vey's Arcane Curiosities

Est. 2025 Half-Elf Wizard

Vey's Arcane Curiosities

Marin hums old divination tunes when testing magical items and always prices rare goods in an odd silver ink number (if you ask, he'll answer with a riddle). He...

MA

Shopkeeper

Marin Vey, a Half-Elf Wizard (Lvl 6)

Keeper's Species

Half-Elf

4 Potions14 Misc1 Misc1 ArmorEst. 4.2k gp

Shop Inventory

(20)
Potions4

A ruby-red vial that warms in the hand. A staple for adventurers.

Heal 7 HPHeals HP when consumed (healingAmount given as average). Single use.

A deeper crimson elixir bottled by a specialist apothecary; rarer and more potent.

Heal 14 HPHeals HP when consumed (healingAmount given as average). Single use.

A viscous, tree-scented potion. Drink to make vertical travel far easier.

Grants a climb speed equal to walking speed and advantage on Strength (Athletics) checks to climb for 1 hour.

A shimmering, nearly invisible fluid. Drinking it renders the imbiber unseen for a time.

Grants the effects of the invisibility spell for up to 1 hour or until the drinker attacks or casts a spell.
Miscellaneous14

A scrap of vellum with tendrils of glowing script. Single-cast Mage Hand.

Single use: casts Mage Hand. If a non-spellcaster attempts to use it, Arcana check to use without mishap.

A scroll that flares with a pale blue ward when read aloud.

Single use: casts Shield (instant +5 to AC against the triggering attack). Writings crumble after use.

A narrow scroll stained faintly with soot. A cone of flame is bound within the script.

Single use: casts Burning Hands ( fire, Dex save for half).

A small scrap of silk that smells like ozone; step through it to blink short distances.

Single use: casts Misty Step (teleports up to 30 feet).

A seemingly ordinary sack with impossibly more space inside; a must for cumbered parties.

Holds up to 500 lb, 64 cubic feet. If pierced, contents are lost to extradimensional space.

Fine-bound pages prepared for a wizard's notation and transcriptions.

Holds written spells for a wizard; can be enchanted at higher cost.

A palm-sized clear crystal set in brass. Common focus for evokers and diviners.

Functions as an arcane focus for spellcasting; has a small built-in cantrip-inscription slot (requires attunement to use inscription).

A leather satchel of common spell components: chalk, bat guano (small quantity), bells, and more.

Contains most non-costly spell components. Not suitable for expensive material components.

A smooth black gem often required for some spells (e.g., Chromatic Orb in some traditions).

Consumed by a spell that requires it; valuable for specific ritual or offensive magic.

A stoppered glass flask that sizzles faintly. Smash it to release sticky, burning contents.

Thrown (range 20/60). On hit deals immediate fire damage and can continue to burn the target (DM adjudicates ongoing effect). Single use.

A small clay ball that bursts into a two-foot-diameter cloud of choking grey smoke.

Creates light obscurement in a 10-foot radius for 1 minute; wind can disperse it. Used for escapes.

A quality quill that will not break and flows with steady magical ink.

Writes normally even in poor light; can copy spell inscriptions at +2 to speed (does not replace Arcana checks).

A small vial of stable ink used for scribing magic words and seals.

Some inks act as temporary wards if used in ritual notation; ask Marin for details.

A sheet of high-quality vellum suitable for scrolls or spell transcription.

Can be used to create a scroll with proper materials and spell knowledge.
Miscellaneous1

A palm-sized wand of carved ivory etched with tiny stars. Uses expendable charges to strike guaranteed hits.

7 charges. Each charge casts Magic Missile (as a 1st-level spell: 3 darts). Regains charges at dawn. If you expend the wand's last charge, roll a d20 — on a 1 the wand crumbles to dust.
Armor1

A hooded cloak of subtle weave; shadows cling to it like water.

AC +1While hood is up and wearer is moving slowly, advantage on Dexterity(Stealth) checks to hide; observers have disadvantage on Perception checks to spot you.
MA

Marin Vey

Half-ElfWizardLvl 6

Shop Atmosphere

Marin hums old divination tunes when testing magical items and always prices rare goods in an odd silver ink number (if you ask, he'll answer with a riddle). He keeps a sleeping raven named 'Glyph' that rearranges loose parchment overnight, and the shop's lamp always burns with a faintly blue flame that never runs low on oil.
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