Keld & Co. Arcane Foundry
Est. 2025 • Mountain Dwarf Artificer (Battle Smith)
Keld & Co. Arcane Foundry
Hildek hums an old forge tune any time a weapon is struck; the shop smells of coal, oil, and ether. Keld & Co. will not sell +2 or higher enchantments to custom...
Shopkeeper
Hildek Keld, a Mountain Dwarf Artificer (Battle Smith) (Lvl 7)
Keeper's Species
Mountain Dwarf
Shop Inventory
(16)A well-balanced military longsword tempered with runic heat; glows faintly along the fuller. Ideal for front-line soldiers and sells well to mercenaries guarding Sentinel's Perch.
A heavy polearm used by Keld's militia prototypes. Balanced for sweeping strikes; haft reinforced with arcsteel rods that hum under stress.
A dozen iron arrows with tiny runes baked into the shaft and head; favored by frontier rangers and garrison archers.
A heavy crossbow with tension dampeners and a quick-release bolt track. Faster reload and less kickback than common models.
Simple practice blade, dulled and weighted to feel like a real sword. Favored by trainees and apprentices.
A broad kite-shaped shield of reinforced ironwood plated with arcsteel. Etched runes along the rim absorb shock.
Half-plate hardened to military specifications. Slightly heavier than civilian variants but offers superior joint bracing and integration points for stabilizer runes.
Heavy gauntlets plated with thin channels for inserting stabilizer coils. Improve grip on heavy weapons and redirect shock.
A palm-sized brass device with a glass vial of humming ether. Affixes to a weapon or shield and reduces the chance of enchantment backlash.
A braided coil of copper and mithril threads that hums with a warding frequency. Often fitted around a breastplate or inside a shield boss.
A transient rune etched into a thin copper plate. When applied to a weapon, the next successful hit deals an additional fire damage and ignites tinder-sized flammables.
A heavy leather roll containing hardened files, enchanted flux, spare pins and a faintly singing hammer. Useful for battlefield repairs.
Service to affix minor nonmagical runes or stabilizer devices to weapons/armor (not permanent enchantment).
A simple blueprint for casting a soldier-grade shoulder plate with integrated rivets for stabilizers. Useful to craftsmen or forgeries.
A small glass phial filled with a red, viscous liquid. Heals wounds when drunk.
A crystalline flask of vivifying liquid that patches grievous wounds.
Hildek Keld
Shop Atmosphere
“Hildek hums an old forge tune any time a weapon is struck; the shop smells of coal, oil, and ether. Keld & Co. will not sell +2 or higher enchantments to customers they don't trust — he'll ask about recent deeds and request a written recommendation from local militia for pricier wares. Apprentices are encouraged to test new prototypes in the back yard at dawn; glass windows are often splattered with soot and test scorch marks. If a customer brings a battered family heirloom, Hildek offers a 'soul-cleanse' (small, free ritual) before any repairs.”
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