Fenwell's Misc. & Sundries

Est. 2025 Human Ranger

Fenwell's Misc. & Sundries

Mira always wraps purchases in brown paper tied with a green thread (her late mother's habit). She quietly hums an old ranger tune while weighing coins and will...

MI

Shopkeeper

Mira Fenwell, a Human Ranger (Lvl 2)

Keeper's Species

Human

15 Misc2 Potions3 Weapons2 ArmorEst. 315 gp

Shop Inventory

(22)
Miscellaneous15

Well-made leather pack with straps and several inner pockets. Carries waist- and bedroll straps.

Thick wool roll that keeps most of the damp out during a night's rest.

Dried meat, bread, and a small wedge of cheese. Keeps for weeks if dry.

Treated leather waterskin; holds approximately 4 pints.

Simple pine torches with pitch-soaked heads. Burn about 1 hour each.

Flint, steel, and char cloth in a leather box. Reliable for lighting torches and campfires.

Brass hooded lantern that casts bright light in a 30-foot radius and dim light for an additional 30 feet. Comes with a small bottle of oil.

Provides bright/dim light as a standard hooded lantern.

Sturdy hemp rope, useful for climbing, tying, or rigging.

Three-pronged iron hook suitable for scaling walls or anchoring.

Bandages, salves, and basic tools for stabilizing and treating wounds.

Allows use of Healer's Kit rules (stabilize; short-rest healing with Medicine checks per DM).

Lockpicks, tension tools, and files; a basic kit for bypassing simple locks and traps.

Required to attempt picking locks without improvised tools (per game rules).

Small bottle of black ink and a goose quill. Good for map annotations and letters.

Supplies to sketch maps and note bearings—includes vellum, charcoal sticks, and measuring cord.

A single-lens spyglass that magnifies distant objects modestly. Cheaper than true navigator's glass but serviceable.

Gives advantage on long-distance spotting for non-magical observation in clear weather at day.

A hand-drawn route map showing common trails, fordable rivers, and a few known hazards.

Potions2

A vial of red liquid that mends wounds when drunk.

Heal 2 HPHeals hit points when consumed (standard Potion of Healing).

A bitter tincture that eases poisons; grants advantage on saving throws against poison for 1 minute when administered.

Advantage on Con saves vs. poison for 1 minute (per Antitoxin rules).
Weapons3

A simple, balanced dagger suitable for throwing or close combat.

Can be thrown (range 20/60).

Light, finesse blade popular with scouts and city guards.

Finesse weapon (can use Dex for attack/damage).

A well-crafted wooden shortbow and a simple quiver of arrows.

Range 80/320 ft (shortbow).
Armor2

Simple leather harness—light and quiet, favored by scouts.

AC +11Stealth-friendly; no disadvantage on Dexterity (Stealth) checks.

Round shield that adds protection to the wielder.

AC +2Grants +2 to AC when wielded.
MI

Mira Fenwell

HumanRangerLvl 2

Shop Atmosphere

Mira always wraps purchases in brown paper tied with a green thread (her late mother's habit). She quietly hums an old ranger tune while weighing coins and will give a free ration to anyone with a dirty cloak and a story of travel. She dislikes selling blades to obvious troublemakers and will ask pointed questions to anyone buying multiple weapons.
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