The Tethered Pick

Est. 2025 Dwarf Commoner

The Tethered Pick

The shop smells faintly of tar and ore dust. The owner will haggle in sea shanty lines and keeps a kettle of thin black tea simmering on a brazier. He refuses t...

GH

Shopkeeper

Ghalan Ironhand, a Dwarf Commoner (Lvl 2)

Keeper's Species

Dwarf

3 Weapons9 Misc9 Misc1 Potions1 MiscEst. 158 gp

Shop Inventory

(23)
Weapons3

A well-balanced steel dagger useful for both work and self-defense. Common on ships and in miners' belts.

A rugged handaxe used by miners and sailors. Light and throwable, doubles as a tool for chopping.

A simple light crossbow well suited to shipboard defense or hunting around the quarries.

Miscellaneous9

Sturdy hempen rope, standard for climbing, mooring small boats, and rigging. 50 feet.

Silk rope favored for delicate rigging and splicing on small craft. 50 feet.

Quiver and a small supply of bolts for crossbows. (Crossbow sold separately.)

Bag of iron spikes, ten to a bag, for securing lines in rock or wooden docks.

Hooded lantern for reliable light on a vessel or in the mine. Requires oil to burn.

Tinderbox for lighting lanterns, torches, and small campfires.

A flask of oil for lanterns and lamps.

Sailpatch Kit. A small kit for quick repairs to sails and canvas on deck and in a gale.

Tidewashed Wax. A cheap preservative favored by ship crews and dock-workers.

Miscellaneous9

Iron piton used by miners and climbers to secure ropes to rock or timber. Sold individually.

Grappling hook for securing a rope to a hull, pier, or cliff face.

Miner's pick shaped for breaking rock and ore veins. A staple on the island.

A general-purpose hammer for miners and shipwrights.

Sledgehammer for heavy work around the docks and in the quarries.

A basic healer's kit for treating wounds and stabilizing the injured during long ferry runs or in the mines.

Block and tackle for mechanical advantage when hoisting crates, salvaging, or rigging.

Navigator's tools for charting courses, reading tides, and keeping small craft on course.

Anchoring Spike. A larger, rust-resistant spike for mooring small craft on rough shorelines.

Potions1

A common potion of healing. Single-use glass vial that mends wounds when drunk.

Heal 7 HP
Miscellaneous1

A dungeoneer's pack is handy for expeditions into tunnels and mines; also useful for longshore work.

GH

Ghalan Ironhand

DwarfCommonerLvl 2

Shop Atmosphere

The shop smells faintly of tar and ore dust. The owner will haggle in sea shanty lines and keeps a kettle of thin black tea simmering on a brazier. He refuses to sell more than two grappling hooks to any one customer unless they bring proof of legitimate work.
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