Voss's Temper and Tome — Master Weaponsmith

Est. 2025 Human Fighter (Artificer-flavored smith)

Voss's Temper and Tome — Master Weaponsmith

Harpin hums old smithing tunes while he works and will only hammer to the rhythm — a customer who taps along may earn a small discount (1–5%). He collects small...

HA

Shopkeeper

Harpin Voss, a Human Fighter (Artificer-flavored smith) (Lvl 7)

Keeper's Species

Human

3 Weapons1 Armor3 Misc2 Potions3 Misc1 MiscEst. 29.2k gp

Shop Inventory

(13)
Weapons3

A balanced, finely finished steel longsword. Well-tempered edge and comfortable leather-wrapped grip.

A hefty battleaxe with a well-balanced head and reinforced haft. Good for martial characters.

A reinforced shortbow made with layered woods and sinew. Slightly higher draw weight for power.

Well-crafted: +1 to range increment checks at DM discretion.
Armor1

A round-steel shield with ornate boss. Thicker rim and reinforced straps for durability.

AC +2
Miscellaneous3

A small leather pouch containing a whetstone and a vial of oil for blade maintenance.

Using this gives advantage on a single weapon-maintenance Larceny/Smith checks or gives +1 to a single attack roll after a short rest to reflect a perfectly sharpened edge (DM fiat).

A bundle of 20 serviceable arrows with iron heads and simple fletching.

Harpin will repair cracked blades, broken hafts, bent arrows, and rusted armor. Minor repairs done while you wait.

Repairs restore items to full function; magical items may require additional rare materials and downtime (quoted case-by-case).
Potions2

A ruby-red potion that heals minor wounds when imbibed.

Heal 2 HPHeals HP when consumed (standard D&D 5e potion of healing).

A brighter potion that mends deeper wounds.

Heal 1 HPHeals HP when consumed (standard D&D 5e greater healing).
Miscellaneous3

A master-forged longsword etched with subtle runes and faintly warm to the touch. Grants a minor enchantment to the wielder's blows.

Atk Magic weapon: bypasses nonmagical resistances and provides +1 to attack and damage rolls.

A heavy warhammer with a head that seems to drink the light around it. Meant for serious frontline fighters.

Atk Magic weapon: +2 to attack and damage. On a critical hit, deals an additional radiant damage (rare property, attunes to user).

A longsword whispered to be forged in dragonfire, adorned with a small emberstone set into the pommel. Harpin keeps the pattern but accepts commissions for the finished blade.

Atk On command (bonus action), the blade sheds bright light in a 10-foot radius and dim light for additional 10 ft. On a hit, deals additional fire damage. Once per long rest, the wielder can cast Heat Metal (as a 2nd-level spell) on a metal weapon or armor the target is wearing, CON save.
Miscellaneous1

A prototype polearm with faintly grooved shaft and a hooked blade designed to catch and control weapons and shields.

On a successful hit, the wielder may attempt a Strength (Athletics) vs. target's Strength (Athletics) or Dexterity (Acrobatics) to disarm or pull a shield (); usable once per short rest.
HA

Harpin Voss

HumanFighter (Artificer-flavored smith)Lvl 7

Shop Atmosphere

Harpin hums old smithing tunes while he works and will only hammer to the rhythm — a customer who taps along may earn a small discount (1–5%). He collects small locks of hair and scraps of drab cloth from adventurers' first battlefield as 'inspiration' for new grips and inlays; he is eager to talk shop and will offer free advice on weapon selection and fighting posture if you buy something. He refuses to sell weapons to those he judges purely hire-for-kill (Insight DC 13), and he keeps a ledger of every enchanted blade he crafts, including the name of the buyer.
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