Snik's Boom & Brass — Darktow Gunworks

Est. 2025 Goblin Artificer (Gunsmith tinkerer)

Snik's Boom & Brass — Darktow Gunworks

Snik is a small, half-deaf goblin who wears a cracked brass ear-trumpet and shouts like a blunderbuss. He talks in salty pirate patter, constantly offers free '...

SN

Shopkeeper

Snik Tallow-ear, a Goblin Artificer (Gunsmith tinkerer) (Lvl 5)

Keeper's Species

Goblin

3 Weapons1 Misc2 Misc6 Misc1 Misc1 Misc1 ArmorEst. 2.2k gp

Shop Inventory

(15)
Weapons3

A single-shot flintlock pistol built for close-to-midrange fights. Brass fittings, a short octagonal barrel and a crude worm-eaten grip patched with tarred leather.

Loading. Range 30/90 ft. Misfires (1 on d20) if not cleaned after 10 shots; Snik sells cleaning kits.

Short, flaring barrel that sprays shot — popular among deckhands for defending boarding parties. Heavy wood stock reinforced with iron bands.

Atk Cone attack: when loaded with shot, attacks at close range (5 ft.) deal to creatures in a 5-ft cone. Uses a full action to reload (Loading).

Long-barreled musket favored by sailors for accuracy and range. Heavy and awkward aboard a pitching deck, but deadly at distance.

Loading. Range 80/320 ft. Uses a studded ramrod for extraction and cleaning.
Miscellaneous1

A finely balanced flintlock whose lockplate is etched with a tiny engraving of a ship in a storm. Bullets find their mark more true.

Atk +1 to attack and damage rolls. The gun hums faintly when aimed at creatures on the water.
Miscellaneous2

A pre-packed cartridge of small shot for blunderbusses and short-barrel cannon. Shrapnel designed to shred sails and limbs alike.

Used specially in shrapnel weapons; increases hit creatures' bleeding (Snik's house rule: target takes 1 additional piercing at start of its turn for 1 round).

Twenty lead musket balls in a waxed paper box. Cheap and standard for muskets and pistols.

Miscellaneous6

A measured paper cartridge of gunpowder for a single shot. Kept in a sealed waxed pouch.

Highly flammable; improper storage risks a fire ( Dexterity to toss away safely if ignited).

A small oak keg bound with iron, filled with 20 measured charges. Heavy and dangerous to carry, especially aboard an exploding ship.

If ruptured and ignited, deals fire damage in 10 ft radius ( Dexterity save for half).

A tin with oil, scrapers, a ramrod, spare flints and a small mirror. Snik insists the difference between a working gun and a smoking lump is cleaning.

Regular use reduces misfire chance to negligible. Grants advantage on checks to repair or clear a misfire once per day.

A small tin lined with pitch to keep powder and cartridges dry in stormy weather.

Negates penalties for damp powder. Keeps up to 10 single charges or 5 cartridges.

A pair of greasy wax earplugs. Cheap, ugly, effective against the boom and Snik's yells.

Gives advantage on saving throws against being deafened by loud explosions for hours.

A waist sash and inner-boot holster designed to hide a pistol under clothing or among furs; fitted for quick draw.

Grants +2 to Sleight of Hand checks to conceal a small firearm on your person for up to 8 hours.
Miscellaneous1

A sticky, flaming compound in a sealed flask. Classic pirate incendiary — guaranteed to ruin sails and tempers.

On a hit, fire immediately and fire at the start of the target's turns for up to 3 rounds until the flames are extinguished (Dex check). Consumable.
Miscellaneous1

Small iron sphere packed with powder and scrap metal. Naughty when used in cramped holds or against rickety boats.

Explosion: 10-ft radius. Creatures in radius must make a Dexterity save for half damage. Loud and leaves sharp fragments.
Armor1

A weathered leather coat with sewn-in brass studs and a reinforced chest patch — helps against splinters and low-velocity shot.

AC +12Grants +1 to AC if wearing light armor (counts as studded leather variant for dress and weight).
SN

Snik Tallow-ear

GoblinArtificer (Gunsmith tinkerer)Lvl 5

Shop Atmosphere

Snik is a small, half-deaf goblin who wears a cracked brass ear-trumpet and shouts like a blunderbuss. He talks in salty pirate patter, constantly offers free 'test bangs' (which he insists are safe), and stamps a cartoonish goblin face on goods that pass his quality sniff-test. The shop smells of oil, tar, and spent powder; a boardwalk of oilskin-covered crates forms the storefront. He hates wet powder more than scurvy and gives a free wax earplug with every purchase over 50 gp. Bargaining is expected — Snik is prone to undercut royal tariffs if you 'speak goblin' (or bring rum).
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