The Spore & Vial

Est. 2025 Human Alchemist (Eccentric Herbalist)

The Spore & Vial

Merrin speaks softly and interrupts sentences to sniff the air; he insists all his tinctures 'settle for a moonrise under rock' and refuses to sell his rare Mir...

ME

Shopkeeper

Merrin Thistlecap, a Human Alchemist (Eccentric Herbalist) (Lvl 6)

Keeper's Species

Human

5 Potions1 Misc1 Misc6 MiscEst. 1.2k gp

Shop Inventory

(13)
Potions5

A faintly luminescent amber liquid brewed from dawncap mushrooms. Heals minor wounds and knits torn skin.

Heal 1 HPFunctions as a Cure Light Wounds potion (restores HP). Mushroom-scented; a faint glow persists for an hour.

A muddy-brown potion with drifting spores. Restores more severe wounds and soothes aches.

Heal 2 HPFunctions as a Cure Moderate Wounds potion (restores HP). Leaves a faint taste of earth and honey.

A bitter, inky tincture distilled from blackcap spores. Neutralizes ingested poisons and counters many toxins.

Functions as Neutralize Poison potion (purges poison from the body and grants temporary resistance vs same poison for 1 hour).

A viscous red-brown serum that smells faintly of truffles. Strength feels animal and rooted after drinking.

Atk Functions as a Bull's Strength effect for 1 hour: grants +4 enhancement to Strength (approximated here as +1 attack/damage-equivalent in alchemical terms).

A clear, silvery solution distilled from the rare mirrorcap fungus. Eases bodily woes and some mental afflictions.

Functions similarly to a lesser Restoration (removes ability damage and one negative condition such as fatigue or exhaustion, as per GM discretion). Merrin warns it cannot remove curses.
Miscellaneous1

A thick, silver-specked fluid brewed to bolster natural resilience. Faint motes hover briefly above the surface when uncorked.

AC +1Grants +1 natural armor (defensive bonus) for 1 hour. Effect flavored as a thin crust of benign spores.
Miscellaneous1

A silvery vial of concentrated soporific spores. Used to calm animals or send a lightly wounded sentry to sleep.

When applied to cloth and wafted toward a creature, forces a Fortitude save () or fall asleep for rounds. Creatures with high Fortitude or magical sleep immunity resist.
Miscellaneous6

A sticky paste of crushed mushrooms and herbs. Helps close shallow wounds and prevents minor infections.

Provides a +2 circumstance bonus to Heal checks to stabilize or treat wounds, and grants +1 to natural healing rolls if applied overnight.

A small vial containing a suspended luminescent spore. Break it in a lantern to provide faint, mushroom-like light for 1 hour.

Provides light equivalent to a candle or a faint magical light for 1 hour when activated.

A pocket kit with powdered spores and neutralizing salves to treat common venoms and food-borne toxins.

Grants a +2 circumstance bonus on Fortitude saves vs ingested or natural toxins and can be used to craft one dose of neutralize poison under proper conditions.

A corked clay tube filled with dried, aromatic spores. When ignited it emits a thick, pleasant-smelling smoke that confuses small pests and masks scents.

Smoke grants concealment vs small animals and can give a -2 circumstance penalty to Survival checks used to track through the smoked area for 5 minutes.

A small jar of desiccated thistlecap mushrooms — used in brewing, salves, or as a cheap snack by the desperate.

Can be used as a minor reagent in craft or alchemy checks; edible but bland.

Glass vials, corks, and beeswax for sealing tinctures. Necessary for any traveling apothecary.

ME

Merrin Thistlecap

HumanAlchemist (Eccentric Herbalist)Lvl 6

Shop Atmosphere

Merrin speaks softly and interrupts sentences to sniff the air; he insists all his tinctures 'settle for a moonrise under rock' and refuses to sell his rare Mirrorcap vials to anyone who hasn't shared a story by the hearth. He keeps a small plate of mildly enchanted mushrooms behind the counter that he tastes for quality — visitors may be offered a single sample (low-risk, mildly hallucinogenic) if they manage to make him laugh.
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