The Verdant Alembic

Est. 2025 Gnome Artificer

The Verdant Alembic

The shop smells of rosemary, ozone, and singed sugar. A brass clockwork canary occasionally skitters across the counter and pecks at receipts. The owner insists...

MA

Shopkeeper

Maribel Fizzlespark, a Gnome Artificer (Lvl 6)

Keeper's Species

Gnome

3 Potions13 Misc2 Misc1 MiscEst. 835 gp

Shop Inventory

(19)
Potions3

A small red vial that shimmers when agitated. The standard curative for cuts, bites, and bruises.

Heal 7 HPRestores hit points equal to damageDice when consumed

A fuller, deeper-red vial favored by adventurers after tough fights.

Heal 14 HPRestores hit points equal to damageDice when consumed

A jar of sticky green salve that closes small wounds and eases pain.

Heal 7 HPCan be used on an ally as an action; not a magical potion
Miscellaneous13

A clear, bitter liquid in a sealed vial, kept in a small box lined with cork to keep it fresh.

Grants advantage on saving throws against poison for 1 hour when consumed

A stout glass ampoule of corrosive liquid for destroying locks, ropes, or lightly armored foes.

Deals acid damage on hit

A sticky, amber fluid in a breakable flask that catches and clings to a target when thrown.

Deals ongoing fire damage at the start of the target's turns until extinguished

A pewter-topped flask of clear oil. Cheap and useful for lamps or improvised incendiary setups.

Can be used to coat weapons or poured to create a flammable area

A simple glass vial, useful for splitting potions, storing samples, or mixing tiny formulas.

A shoulder-height glass bottle. Practical for homemade tonics and large reagent storage.

A leather pouch filled with clean bandages, waxed splints, and small salves.

Spend one use to stabilize a creature without a Wisdom (Medicine) check

A glass rod sealed with faintly glowing chemicals. Useful when darkness rules apply.

Provides bright light in a 15-foot radius, dim light for another 15 feet

A canvas sack filled with a gummy compound that explodes into binding threads when smashed.

On a direct hit the target's movement is reduced; escape requires a Strength check () or an action to break free

A cylindrical stick wrapped in treated herbs and resin. Used for cover or signals.

Creates a 10-foot-radius cloud of smoke; heavily obscures area for rounds

A lead-sealed bottle containing a compressed, crackling charge. Loud and concussive when broken.

A one-use explosive charge meant to stun or disperse small groups

A phial that erupts with a shower of hot sparks and glass shards when smashed.

On a failed save the target is momentarily blinded until the end of its next turn

A scribbled formula for an easy-to-brew tonic. Worth more to an apothecary than an adventurer.

Grants the buyer knowledge to craft one specific common alchemical item without trial
Miscellaneous2

A full kit for creating acids, alchemist's fire, salves, and other basic concoctions.

Proficiency allows crafting common alchemical items for half material cost at DM discretion

A modest set of herb-cutting tools, pressed papers, and poultice recipes favored by apothecaries.

Proficiency allows brewing common healing potions and identifying herbs
Miscellaneous1

A smoked-glass ampoule labeled in spidery script. Smells faintly of brimstone.

Often required for advanced alchemical recipes; requested by artificers and pyromancers
MA

Maribel Fizzlespark

GnomeArtificerLvl 6

Shop Atmosphere

The shop smells of rosemary, ozone, and singed sugar. A brass clockwork canary occasionally skitters across the counter and pecks at receipts. The owner insists customers try a sliver of candied mandrake root as a palate cleanser and will barter small crafting tips for a fresh story of danger.
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