The Grand Oakhaven Open Market

Est. 2026 Hill Dwarf Rogue Mastermind

The Grand Oakhaven Open Market

The market is so vast that Barnaby conducts all transactions while walking at a brisk pace, forcing customers to follow him through muddy pens and dusty aisles ...

BA

Shopkeeper

Barnaby Stout, a Hill Dwarf Rogue Mastermind (Lvl 7)

Keeper's Species

Hill Dwarf

20 Misc2 Potions5 Weapons3 ArmorEst. 2.5k gp

Shop Inventory

(30)
Miscellaneous20

A sturdy, reliable beast of burden for hauling heavy grain sacks.

Atk AC +10Beast of Burden: Counts as one size larger for carrying capacity.

A powerful horse bred for pulling heavy wagons between warehouses.

AC +10Can pull up to 2500 pounds when hitched to a wagon.

A large, loyal dog used for guarding livestock pens at night.

Atk AC +12Keen Hearing and Smell: Advantage on Perception checks.

A set of pulleys and cables used by warehouse brokers to hoist crates.

Allows the user to hoist four times the weight they can normally lift.

High-quality rope imported through the exchange office.

Has 2 hit points and can be burst with a Strength check.

The primary tool of the grain exchange office for tallying accounts.

Provides assistance in complex mathematical calculations.

Used in the milling houses to move heavy stone wheels across the floor.

Requires a draft animal to pull effectively.

Essential for preparing the market's fresh fish and grains.

Allows for the preparation of nutritious meals during short rests.

A standard 1-pound sack of finely ground wheat from the milling house.

Can be thrown to reveal invisible creatures in a 5ft square.

A heavy iron tool used to pry open warehouse crates.

Grants advantage on Strength checks where leverage can be applied.

A heavy cooking pot capable of holding 1 gallon of liquid.

Can be used as an improvised helmet or alarm if struck.

Focuses light into a narrow beam for nighttime warehouse patrols.

Casts bright light in a 60-foot cone and dim light for an additional 60 feet.

Preserved fish from the salt fish distributor, essential for long voyages.

Contains enough rations for 20 people for 5 days.

A magical ring of keys that seems to vibrate near heavy locks.

Grants a bonus to Thieves' Tools checks to pick locks within the city.

A thick book bound in calfskin that contains trade secrets.

While held, grants advantage on Charisma (Persuasion) checks made to negotiate prices.

A raw chunk of sea salt that hums with the power of the tides.

Adds 1 to the save DC of any spell that deals cold or acid damage.

High-quality dried meat from the livestock market.

Heal 1 HPEating this during a short rest grants 5 temporary hit points.

A small silver scale hung from a leather cord.

Provides a bonus to Insight checks made during a transaction.

A series of leather straps that distribute weight across the shoulders.

The wearer's carrying capacity is increased by 50 pounds.

A four-pronged iron hook used for scaling warehouse walls.

Can be thrown to secure a rope to a ledge or beam.
Potions2

A standard restorative draught sold by traveling apothecaries.

Heal 7 HPRestores plus 2 hit points when consumed.

A potent healing brew for experienced warehouse enforcers.

Heal 14 HPRestores plus 4 hit points when consumed.
Weapons5

A standard weapon for guards protecting the salt fish distributor.

Heavy, Loading, Two-Handed properties. Range 100/400.

A specialized throwing spear used by coastal fishmongers.

Atk Deals an extra cold damage to aquatic creatures. Thrown range 20/60.

A heavy axe with a stone-reinforced head from the milling houses.

Atk Deals double damage against objects and structures made of stone or wood.

A long pole used in the livestock market to keep oxen in line.

On a hit, the target must succeed on a Constitution save or be shocked for lightning damage.

A scimitar that has been kept in a jar of enchanted salt for a century.

Atk On a critical hit, the target is blinded by salt spray until the start of your next turn.
Armor3

Common armor for mercenary caravans moving through the market.

AC +14Disadvantage on Stealth checks. Max Dex bonus of 2.

A heavy leather apron treated with alchemical oils to resist rot.

AC +12Grants resistance to acid damage and advantage on saves against stinking effects.

A cloak made of several empty grain sacks stitched together.

Provides a bonus to Stealth checks while the wearer is in a warehouse or granary.
BA

Barnaby Stout

Hill DwarfRogue MastermindLvl 7

Shop Atmosphere

The market is so vast that Barnaby conducts all transactions while walking at a brisk pace, forcing customers to follow him through muddy pens and dusty aisles to finish a deal.
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