Brightbarrel & Sundries
Est. 2025 • Halfling Rogue
Brightbarrel & Sundries
Mara greets every customer with a baked oat biscuit and a candid question about their most recent mishap; she marks customers who tell tall tales on a chalkboar...
Shopkeeper
Mara Brightbarrel, a Halfling Rogue (Lvl 2)
Keeper's Species
Halfling
Shop Inventory
(21)A small glass vial filled with a rosy liquid that mends cuts and restores vigor when consumed.
A bitter, oily liquid that grants advantage on saving throws against poison for 1 hour.
A small kit containing bandages, salves, and splints for treating wounds.
Dried meat, hardtack, and preserved fruit; compact and nonperishable.
A treated leather container that holds potable water (approx. 4 pints).
A wooden torch wrapped with pitch; provides light for several hours.
Sturdy hemp rope; useful for climbing, tying, or rigging.
A simple, rolled sleeping mat with wool padding.
A small metal lantern with a hood to limit light; burns for 6 hours on a flask of oil.
A leather roll containing picks, files, pliers, and tension tools for opening locks and disarming traps.
Bottle of black ink and a fine quill for writing; useful for scrolls, maps, or ledgers.
A leather tube with waxed seams for protecting maps and delicate documents.
A midweight wool cloak treated with wax to shed rain and hide faint odors.
A three-pronged iron hook for securing ropes to ledges or hauling gear.
A small bar of scented soap in a wooden box; helps remove grime and mask smells.
A small brass compass that points true north with a slight wobble—popular as a keepsake.
A light steel blade favored by travelers and scouts; versatile in close quarters.
A simple stabbing blade; easy to conceal and throw.
A compact crossbow suitable for travelers; reliable and relatively easy to use.
Toughened leather armor offering basic protection without restricting movement.
A round iron shield with a simple painted finish; usable by most adventurers.
Mara Brightbarrel
Shop Atmosphere
“Mara greets every customer with a baked oat biscuit and a candid question about their most recent mishap; she marks customers who tell tall tales on a chalkboard behind the counter with a small doodle of a barrel. She haggles gently but refuses to sell knives to obviously intoxicated patrons. Mara keeps a jar of 'cheap luck'—coins from travelers who promised to return—and will sometimes trade a small favor for a 1 gp contribution to the jar.”
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