Brightbarrel & Sundries

Est. 2025 Halfling Rogue

Brightbarrel & Sundries

Mara greets every customer with a baked oat biscuit and a candid question about their most recent mishap; she marks customers who tell tall tales on a chalkboar...

MA

Shopkeeper

Mara Brightbarrel, a Halfling Rogue (Lvl 2)

Keeper's Species

Halfling

2 Potions14 Misc3 Weapons2 ArmorEst. 209 gp

Shop Inventory

(21)
Potions2

A small glass vial filled with a rosy liquid that mends cuts and restores vigor when consumed.

Heal 2 HPHeals HP when consumed (standard Potion of Healing).

A bitter, oily liquid that grants advantage on saving throws against poison for 1 hour.

Advantage on saving throws vs. poison for 1 hour after drinking.
Miscellaneous14

A small kit containing bandages, salves, and splints for treating wounds.

Can stabilize a creature or restore 1 HP once per use (as per core rules).

Dried meat, hardtack, and preserved fruit; compact and nonperishable.

A treated leather container that holds potable water (approx. 4 pints).

A wooden torch wrapped with pitch; provides light for several hours.

Provides bright light in a 20-foot radius, dim for 20 more feet; burns ~1 hour.

Sturdy hemp rope; useful for climbing, tying, or rigging.

A simple, rolled sleeping mat with wool padding.

A small metal lantern with a hood to limit light; burns for 6 hours on a flask of oil.

Provides bright light in a 30-foot radius, dim light for an additional 30 feet when lit.

A leather roll containing picks, files, pliers, and tension tools for opening locks and disarming traps.

Required to attempt lockpicking and many trap-disarm checks.

Bottle of black ink and a fine quill for writing; useful for scrolls, maps, or ledgers.

A leather tube with waxed seams for protecting maps and delicate documents.

A midweight wool cloak treated with wax to shed rain and hide faint odors.

AC +1Provides slight protection from the elements; grants advantage on Stealth checks in heavy rain at DM discretion.

A three-pronged iron hook for securing ropes to ledges or hauling gear.

A small bar of scented soap in a wooden box; helps remove grime and mask smells.

A small brass compass that points true north with a slight wobble—popular as a keepsake.

No mechanical benefit beyond roleplay flavor; can help with navigation checks at DM discretion.
Weapons3

A light steel blade favored by travelers and scouts; versatile in close quarters.

Finesse weapon (allows Str or Dex for attack/damage).

A simple stabbing blade; easy to conceal and throw.

Finesse and thrown (range 20/60).

A compact crossbow suitable for travelers; reliable and relatively easy to use.

Loading property; range 80/320.
Armor2

Toughened leather armor offering basic protection without restricting movement.

AC +11Base AC 11 + Dex modifier.

A round iron shield with a simple painted finish; usable by most adventurers.

AC +2Grants bonus to AC while wielded.
MA

Mara Brightbarrel

HalflingRogueLvl 2

Shop Atmosphere

Mara greets every customer with a baked oat biscuit and a candid question about their most recent mishap; she marks customers who tell tall tales on a chalkboard behind the counter with a small doodle of a barrel. She haggles gently but refuses to sell knives to obviously intoxicated patrons. Mara keeps a jar of 'cheap luck'—coins from travelers who promised to return—and will sometimes trade a small favor for a 1 gp contribution to the jar.
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