Cobb's Commonplace & Outfitter

Est. 2025 Human Bard

Cobb's Commonplace & Outfitter

The shopkeeper keeps a 'rumor ledger' pinned behind the counter and will trade discounts for news or unusual ingredients. There is always a calico cat named Pat...

VE

Shopkeeper

Verena Cobb, a Human Bard (Lvl 4)

Keeper's Species

Human

11 Misc2 Potions3 Weapons2 Armor3 MiscEst. 823 gp

Shop Inventory

(21)
Miscellaneous11

A common length of hempen rope, braided and treated to resist rot and mildew.

A simple bedroll for camping. Keeps you warmer than sleeping on the ground.

A small box with flint and tinder used to kindle fires quickly.

A simple wooden torch wrapped with resin-soaked cloth.

A leather waterskin useful for travel and keeping hydrated.

Dried meats, hardtack, and a few preserved fruits packed for travel.

A leather pouch filled with bandages, salves, and splints. Contains 10 uses.

Stabilizes a creature at 0 HP without needing a Wisdom (Medicine) check.

A medicinal vial prepared to help resist venoms and toxins.

Drinking grants advantage on saving throws against poison for 1 hour.

A metal lantern with a shuttered hood for directional light and safety.

A small flask of lamp oil.

A small alchemical device used to create an obscuring cloud for escapes and diversions.

When thrown and shattered creates a 10-foot-radius smoke cloud (heavily obscured) for 1 minute. Wind disperses early.
Potions2

A small red potion that heals wounds when drunk.

Heal 7 HPRestores hit points when consumed.

A stronger healing draught; favored by patrol captains and caravan guards.

Heal 14 HPRestores hit points when consumed.
Weapons3

A balanced short sword suitable for fencers and rogues.

A reliable one-handed blade used by guards and travelers alike.

A reinforced throwing net designed to hold mid-sized beasts and humanoids for a short time.

On a successful ranged attack (as a net) target is restrained; escape + proficiency.
Armor2

A sturdy wooden and metal shield for added protection in melee.

AC +2

Simple, flexible leather armor favored by scouts and rogues.

AC +11
Miscellaneous3

A small talisman blessed by a traveling sage. A single, short-lived aid to a skill check.

Atk When activated grants +1 to one ability check of the wearer's choice within the next hour.

A pair of soft boots that make footsteps quieter and footing surer for a short while.

Once per short rest, gives advantage on one Dexterity (Stealth) or Dexterity (Acrobatics) check.

A small traveler's compass enchanted to help weary travelers find shelter and refreshment.

Once per day, the needle points faintly toward the nearest well-marked tavern or inn for up to 1 hour.
VE

Verena Cobb

HumanBardLvl 4

Shop Atmosphere

The shopkeeper keeps a 'rumor ledger' pinned behind the counter and will trade discounts for news or unusual ingredients. There is always a calico cat named Patch asleep on a stack of blankets; Patch reacts to thin enchantments (purrs loudly) and will steal unattended small shiny things. Verena insists on wrapping purchases in brown paper tied with red string.
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