The Embered Anvil

Est. 2025 Mountain Dwarf Artificer

The Embered Anvil

The shop always smells faintly of coal and citrus (Brandek burns orange peels to mask the worst smoke). A large, dented war drum hangs behind the anvil and is h...

BR

Shopkeeper

Brandek Ironmantle, a Mountain Dwarf Artificer (Lvl 12)

Keeper's Species

Mountain Dwarf

5 Weapons4 Armor7 Misc4 PotionsEst. 71.4k gp

Shop Inventory

(20)
Weapons5

A finely balanced +1 longsword with a tempered edge and runes burned into the fuller. Standard-looking but clearly enchanted.

Atk +1 to attack and damage rolls

A heavy warhammer with a head forged flat and true. The haft is wrapped in dark leather inlaid with a faint, pulsing sigil.

Atk +2 to attack and damage rolls

A longsword forged from a black, glasslike metal. It looks nigh-indestructible and rings like a bell when struck.

Whenever this weapon hits an object it treats the hit as a critical hit (for breaking objects); not itself a magic weapon

A signature piece from the smith's experimental forges; the edge glows like embers and the crossguard is stamped with a small volcano motif.

Atk On hit deals an extra fire damage; once per long rest can flare to cast ignite on flammable objects (no save, lights items)

A massive greataxe tempered with ore taken from a storm-scarred ridge. The haft hums faintly before it is swung.

Once per day on a hit the wielder can release a thunder clap centered on the target for thunder to all creatures within 5 feet (Dex save half)
Armor4

A breastplate reinforced with seams of glassy black adamantine. It looks heavier than plain breastplate but wears surprisingly well.

AC +14While wearing it, any critical hit against you becomes a normal hit

A chain shirt woven with silvery mithral links, light to the touch and comfortable under a cloak.

AC +13Counts as magical for overcoming resistances where material matters; no stealth disadvantage or Strength requirement if the base armor had one

A round iron shield with a polished boss; faint silver veining runs across the rim.

AC +2While attuned and wielded, grants +1 to AC (in addition to the shield's normal +2)

A set of expertly hammered plate polished to a dark sheen; the seams are dovetailed and the rivets set flush.

AC +18Crafted to be one full size adjustable within a small range (+/- 1 size of wearer) with shop refitting
Miscellaneous7

A charcoal cloak trimmed with faintly glowing stitching. It rests easily on any shoulders and lends a comforting warmth.

+1 to AC and +1 to saving throws while worn

A simple band of burnished silver set with a tiny onyx. Worn by merchants and couriers who value staying on their feet.

+1 to AC and +1 to all saving throws while attuned

Light leather boots whose soles are unusually quiet. Blacksmith's markings on the heels indicate a master cobbler worked the leather.

Wearer has advantage on Dexterity (Stealth) checks to move silently

A specialized service Brandek offers: a thin adamantine overlay fused to a weapon or a batch of ten arrows/bolts.

Adamantine upgrade makes a weapon treat hits against objects as critical hits (Xanathar's guidance)

A leather roll containing impeccably kept tools stamped with the Embered Anvil mark.

Grants advantage on smithing and item-repair checks when used by someone proficient with smith's tools (DM adjudicates)

Assorted whetstones, tempering oil, spare rivets and leather straps for maintenance and field repairs.

Two short iron spikes etched with faint runic lines. The smith sells them as cheap battle-tricks for mercenaries and guards.

Atk Once per short rest the wielder can expend the spike's charge to add +1 to one attack roll
Potions4

A small vial of bright-red liquid sealed with wax and a hammered iron cap.

Heal 6 HPRestores hit points

A slightly larger bottle of rosy fluid, wrapped in leather to prevent breakage during travel.

Heal 14 HPRestores hit points

A heavy-glass phial of deep garnet liquid. The stopper is bound with thin copper wire and a signed wax seal.

Heal 36 HPRestores hit points

A bejeweled phial kept in a locked, padded case; the liquid inside gleams like molten gold.

Heal 70 HPRestores hit points
BR

Brandek Ironmantle

Mountain DwarfArtificerLvl 12

Shop Atmosphere

The shop always smells faintly of coal and citrus (Brandek burns orange peels to mask the worst smoke). A large, dented war drum hangs behind the anvil and is hit once when a customer leaves satisfied. Brandek refuses to sell to anyone who refuses to take a free whetstone.
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