Ironhand Forge & Armory

Est. 2025 Dwarf Fighter

Ironhand Forge & Armory

Thorin hums an old forging ditty whenever he works; he'll only sell the Minor Enchanted Spike if you can trade a story of a forge-struck victory or a rare metal...

TH

Shopkeeper

Thorin Ironhand, a Dwarf Fighter (Lvl 5)

Keeper's Species

Dwarf

5 Weapons4 Armor7 Misc1 PotionsEst. 993 gp

Shop Inventory

(17)
Weapons5

A solid longsword with a keen edge and a balanced hilt. Reliable for common adventurers.

None — standard masterwork quality for civilian markets.

A sturdy yew shortbow strung with treated sinew. Good for ranged scouts and hunters.

Range 80/320 ft. Simple, repairable by the smith.

A heavy-headed warhammer with a shock-absorbing haft. Common among militia and dwarven clergy.

Bludgeoning; reliable against armored foes.

A hand-forged light crossbow with a simple spanning mechanism. Durable and accurate at short ranges.

Range 80/320 ft; takes a bonus action or use of a separate spanning lever to reload (DM ruling).

A finely decorated throwing axe with an inlaid pattern. Slightly balanced for throwing but primarily sought as a collector's piece.

On a successful hit, the axe's ornate inlay can impress (Persuasion advantage in certain noble circles, DM discretion).
Armor4

A chain shirt with extra rivets and reinforced leather backing. Comfortable enough for medium armor wearers at low levels.

AC +13Stealth disadvantage: no.

Well-maintained studded leather that has been oiled and treated to resist elements.

AC +12Treated finish grants advantage on saves vs. mild weather penalties (DM adjudicated).

A stout heater shield with a reinforced center boss — absorbs and redirects impact effectively.

AC +2Grant +2 to AC while wielded (standard shield).

A used suit of half-plate with several repaired dents. Heavy but offers excellent protection for a low-level fighter.

AC +15Heavily encumbering; disadvantage on Stealth checks while worn.
Miscellaneous7

A set of sturdy hammers, tongs, punches and files favored by dwarf smiths. Good for crafting and repairs.

Grants advantage on checks to repair or craft metal items (DM discretion).

Small tinderbox with a small reserved coal patch for forging or camping fires.

Useful for maintaining a forge or starting campfires quickly.

A bundle of ten iron crossbow bolts. Simple, serviceable, and easily replaced.

A coarse whetstone for basic sharpening of blades and axes.

Sharpening a weapon with this restores the weapon's effective condition (roleplay/DM's call).

A small clay phial holds a viscous salve that, when smeared over a blade, briefly increases the weapon's bite with crackling energy.

When applied (takes 1 action), the next successful melee attack deals + lightning damage once within 1 hour.

Patches, rivets, leather strips and small tools for field armor repairs.

Grants advantage on checks to temporarily mend armor in the field (DM decision).

A small rune-etched spike a smith can affix to a weapon's edge to grant it a minor magical edge for a short time.

When installed by Thorin (takes 1 hour and 10 gp to affix), it grants +1 to attack rolls for 24 hours (non-stackable with other magic).
Potions1

A linen bundle filled with salves and herbs. Applied to wounds for quick recovery from minor cuts.

Heal 2 HPHeals 2 HP when applied during a short rest; not a Cure Wounds spell substitute.
TH

Thorin Ironhand

DwarfFighterLvl 5

Shop Atmosphere

Thorin hums an old forging ditty whenever he works; he'll only sell the Minor Enchanted Spike if you can trade a story of a forge-struck victory or a rare metal sample. He keeps a small battered ale mug on his counter labeled 'Customer of the Month' and will offer a 10% discount to anyone who can make it clink without spilling (a simple Dexterity check granted by the DM).
Visual sheet

Turn Ironhand Forge & Armory into a sheet

A high-res, share-ready sheet you can post or print.