Thorne's Root & Remedy

Est. 2026 Human Druid

Thorne's Root & Remedy

Maris whistles while working and labels jars in a cramped hand; she will barter stories for a discount and insists on weighing herbs on a carved wooden balance ...

MA

Shopkeeper

Maris Thorne, a Human Druid (Lvl 3)

Keeper's Species

Human

2 Potions6 Misc2 Misc5 MiscEst. 199 gp

Shop Inventory

(15)
Potions2

A small glass phial filled with a rosy, sweet-smelling liquid. A staple for low-level adventurers.

Heal 7 HPRestores hit points when drunk.

A bitter, dark tonic favored by scouts for emergency use.

Heal 1 HPWhen swallowed, stabilizes an unconscious creature and restores 1 hit point.
Miscellaneous6

A small corked vial of bitter liquid that dulls venoms and infections.

Gives advantage on saving throws against poison for 1 hour when consumed.

A blessed flask of holy water useful against unholy creatures.

When thrown against a fiend or undead, deals radiant damage on a failed Dexterity save or normal on hit.

A small, dangerous flask that bursts into clinging flame on contact.

On impact the target catches fire; burns for ongoing damage and may ignite flammable materials.

A stitched cloth pouch of crushed herbs wrapped for quick application to wounds.

Heal 3 HPApply to minor cuts to restore hit points (average 2-3); soothes pain and reduces chance of infection.

A calming tea used to quiet nerves and steady the heart.

Gives advantage on Death Saving Throws for 1 hour to the drinker; mild drowsiness may impose disadvantage on Dexterity checks for 1 hour.

A concentrated tincture distilled by Maris for field use against less potent poisons.

When applied to a wound, grants advantage on saving throws versus toxins for 1 hour (does not counteract major poisons).
Miscellaneous2

A leather satchel with bandages and salves used for stabilizing and basic first aid.

Can stabilize a creature at 0 HP without a Medicine check (one use).

A craftsman's kit for harvesting and preparing herbs and tinctures.

Required to craft nondamaging herbal remedies and identify herbs with proficiency.
Miscellaneous5

A pint of lamp oil in a clay flask.

Can be used as fuel for lamps or to coat a target; causes extra fire damage if ignited.

A small bundle of soothing bandages for field stabilization.

When applied, stabilizes a dying creature without a Medicine check and grants advantage on the first Medicine check to treat wounds within 1 hour.

A thicker salve of beeswax and sap that hardens into a protective coating.

Heal 4 HPGrants temporary hit points for 1 hour when applied to an ally (nonmagical).

A wrapped bundle of common local herbs for everyday health and stamina.

When brewed as tea, grants advantage on Constitution checks to resist minor illnesses for 24 hours.

Hand-rolled incense cones made from pestle-ground herbs and resin.

Used to dress wounds, set a calming mood, or mask the scent of the recently dead for short periods (game master adjudicates).
MA

Maris Thorne

HumanDruidLvl 3

Shop Atmosphere

Maris whistles while working and labels jars in a cramped hand; she will barter stories for a discount and insists on weighing herbs on a carved wooden balance that she polishes daily.
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