Thistledown & Trinkets — General Provisions of the Wilder Gleam

Est. 2025 Half-Elf Bard

Thistledown & Trinkets — General Provisions of the Wilder Gleam

The shop sits in a hollow lit by perpetually dappled light. Shelves are living branches and new items sometimes sprout tiny leaves overnight. Nellin trades for ...

NE

Shopkeeper

Nellin Thistledown, a Half-Elf Bard (Lvl 1)

Keeper's Species

Half-Elf

11 Misc2 Armor1 Weapons1 PotionsEst. 341 gp

Shop Inventory

(15)
Miscellaneous11

A sturdy length of rope woven with a faint silvery fiber that glitters in moonlight; unremarkable for climbing but beloved by picnickers and travelers in the wilds.

The silver thread faintly glows when within 100 feet of fresh fae activity (glow only, no mechanical effect).

A compact, mushroom-and-root meal preserved with sugared sap. Filling enough for a day on the road.

If eaten beneath open sky where stars are visible, the eater gains advantage on one Performance or Persuasion check made before their next long rest (once).

A leather waterskin treated with fae-sap varnish. Keeps liquid cool and slightly sweet.

Liquid inside preserves herbs and potions for up to an extra week, and tastes faintly of blackberry.

A pale blue candle that, when lit, emits a soft floating glow like a will-o'-wisp for up to 1 hour.

Casts light as the light cantrip (20-foot radius bright, 20-foot dim) for 1 hour total. Once expended, the wick becomes ordinary wax and will relight only as a mundane candle.

A brass lantern with a glass globe etched with vines. The flame inside is cool to the touch and filters shadows.

Provides bright light in a 30-foot radius and dim light for an additional 30 feet. Once per day, the bearer may extinguish and relight it to cast Faerie Fire (as the spell) centered on the lantern; usable again at dawn.

A tiny corked tube holding a pinch of iridescent dust gathered under a full moon.

When thrown into a 5-foot square, the dust sheds dim, harmless light for 1 minute and grants one creature in that square advantage on Dexterity (Sleight of Hand) or Dexterity (Stealth) for 1 minute (recipient decided when the dust is tossed). Once used, the vial is empty.

A compact sewing kit lined with moth silk. Mending feels almost alive in your hands.

Grants a bonus to checks to mend or craft cloth items and allows mending to work in half the usual time. Once per day, can repair a single broken mundane cloth item instantly.

A bundle of compressed root cakes, preserved herbs and a smoked fish packet, wrapped in waxed leaves.

After eating one day's portion, drinker gains resistance to cold for 1 hour (once per meal).

A dull brass thimble engraved with a laughing face. It hums faintly when held to the ear.

Once per day, when pressed to the ear, the thimble whispers a single short secret or rumor about local flora, fae or weather (DM decides; generally harmless guidance).

A jar of honey gathered from a wild fae hive, laced with chalky silver pollen. Sweet, but oddly sparkling.

Eating a spoonful soothes the stomach (cures mild poison effects at DM discretion) and provides 1 temporary hit point that lasts 1 hour.

A small brooch shaped like a curled leaf. The metal is warm to the touch and seems to drink in light.

While attuned, once per long rest you can activate the charm to gain invisibility for up to 1 minute, ending early if you attack or cast a spell. The charm hums when fae are nearby.
Armor2

A cloak woven from preserved leaves and moss; surprisingly warm and quiet when moving through undergrowth.

AC +11Gives advantage on Stealth checks made to move silently through natural foliage (not manufactured areas) once per short rest.

Light boots made of stitched mushroom leather. They muffle footsteps and pick up dew.

AC +12Grants advantage on Dexterity (Stealth) checks to move silently on natural terrain once per short rest.
Weapons1

A simple dagger whose blade bears faint petal-like etchings; reliable and light.

On a critical hit, the dagger emits a brief spray of harmless shimmering pollen that smells sweet for 1 minute.
Potions1

A vial of clear dew that mends small wounds when drunk.

Heal 2 HPHeals hit points when consumed (standard Potion of Healing).
NE

Nellin Thistledown

Half-ElfBardLvl 1

Shop Atmosphere

The shop sits in a hollow lit by perpetually dappled light. Shelves are living branches and new items sometimes sprout tiny leaves overnight. Nellin trades for stories and small tokens as often as for coin — a good tale, a painted pebble, or a song will sometimes get you a discount if she takes a fancy. Customers often find an extra trinket tucked into their bags later; whether she leaves them or the fae do is part of the charm.
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