The Gilded Lantern General Store

Est. 2026 Human Ranger

The Gilded Lantern General Store

A sleepy barn cat named Candle patrols the counter and will insist on sitting on any new purchase until its inspection is complete. The shopkeeper gives a small...

ED

Shopkeeper

Edda Marris, a Human Ranger (Lvl 9)

Keeper's Species

Human

2 Potions13 Misc2 Armor1 WeaponsEst. 27.3k gp

Shop Inventory

(18)
Potions2

Standard Potion of Healing in a small corked vial. Common and widely used by adventurers.

Heal 7 HPRestores HP when consumed.

A stronger healing potion for when basic remedies are not enough.

Heal 14 HPRestores HP when consumed.
Miscellaneous13

A sturdy canvas-and-leather bag with more room inside than it appears to have.

Adds a portable extra-dimensional storage space; do not place inside another extra-dimensional item.

A plain ring that nonetheless seems to hum with a tiny bit of warding magic.

AC +1Grants the wearer a bonus to AC and to saving throws while worn.

A bitter draught favored by explorers in snake- and spider-infested places.

Grants advantage on saving throws against poison for 1 hour after consumption.

A neatly wrapped kit of tools and salves for treating minor wounds in the field.

Used to stabilize an unconscious creature without a Medicine check; has 10 uses.

Rough but reliable hempen rope, useful for climbing and tying gear.

Silk rope is prized for climbing professional work or for delicate rigs.

A hooded lantern with a brass frame and glass panels; commonly used by travelers.

Simple torches bundled together for travel or emergency lighting.

Standard travel rations; bland but filling.

A reliable waterskin for long days on the road.

A carefully inked scroll sealed with wax; valuable to spellcasters.

Once used, the scroll crumbles.

A token sold to avid travelers; not overly magical but well crafted.

Once per day, grants the wearer a bonus to Survival checks made to navigate natural terrain for up to 1 hour.

A cheerful little lantern favored by caravans crossing cold passes.

Once per long rest, the lantern can cast a warming effect that dries clothing and grants advantage on the first saving throw against cold the bearer makes within 1 hour.
Armor2

A dark cloak that seems to settle more comfortably about the shoulders than it should.

AC +1Worn cloak grants bonus to AC and bonus to saving throws.

A heavy roundshield reinforced with a faint rune at its center.

AC +1While wielded, provides the shield's normal protection plus a +1 magical bonus to AC.
Weapons1

A masterfully forged longsword whose edge shimmers faintly in moonlight.

Atk Magical +1 to attack and damage rolls.
ED

Edda Marris

HumanRangerLvl 9

Shop Atmosphere

A sleepy barn cat named Candle patrols the counter and will insist on sitting on any new purchase until its inspection is complete. The shopkeeper gives a small discount for entertaining travel tales or rare spices in trade. The back room is always slightly cooler than the street - locals say it keeps stock from spoiling.
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