Thistle & Trinket General Goods

Est. 2025 Human Rogue

Thistle & Trinket General Goods

The proprietor whistles old sea shanties under her breath and keeps a nervous tomcat, 'Ledger', that insists on sitting on transaction ledgers. The shop labels ...

MA

Shopkeeper

Marta Greenglass, a Human Rogue (Lvl 5)

Keeper's Species

Human

16 Misc3 Potions1 Weapons1 ArmorEst. 2k gp

Shop Inventory

(21)
Miscellaneous16

A length of common hempen rope, useful for climbing, hauling, and improvised solutions.

Silk rope is lighter and easier to carry than hempen rope and ideal for delicate rigging.

A torch provides bright light for 20 feet and dim light for an additional 20 feet; burns for about 1 hour.

Used to start fires; double-duty for lighting oil, torches, or campfires.

A simple day's rations adequate for one person on the road.

A leather waterskin with a cork stopper.

A basic bedroll for camping; keeps off chill and ground damp.

Scatters easily; great for tripping pursuers or creating hazards.

Metal spikes for securing rope to rock faces or timber.

A kit for climbing and rappelling; suitable for spelunking or scaling walls.

A basic backpack for carrying gear and supplies.

A sealed flask of alchemist's fire; one-use incendiary favored for disabling foes and breaking siege lines.

Deals fire damage at the start of each of a target's turns until extinguished ( Dexterity to snuff)

A Cloak of Protection that offers modest defense and steadiness in tense moments.

AC +1Grants +1 to AC and +1 to saving throws while worn

A modest charm popular with traveling rogues and fence apprentices; helps when a lock or pick must not fail.

Once per short rest, grants a bonus to a single Sleight of Hand check or to a Thieves' Tools check

An emberglass lantern whose flame never consumes oil; popular among caravan leaders and night watchmen.

Sheds bright light in a 20-foot radius and dim light for an additional 20 feet for up to 12 hours; recharges after a long rest

Trusted by traders for accurate measures and detecting common counterfeit coin tricks.

Improves appraisal checks for small goods (advantage on checks to weigh/verify mundane coin and gems up to common quality once per day)
Potions3

A standard potion that mends flesh and soothes shock; a common sight on merchant shelves.

Heal 7 HPCommon magic consumable

A stronger healing draught favored by veteran adventurers on dangerous tours.

Heal 14 HPUncommon magic consumable

A medicinal vial that neutralizes common venoms long enough to escape or be treated.

Does not affect constructs or undead
Weapons1

A well-balanced longsword with a faintly etched rune; grants a bonus to attack and damage rolls.

Atk
Armor1

A +1 shield provides an unobtrusive magical reinforcement to a bearer's defenses.

AC +1Grants +1 to AC
MA

Marta Greenglass

HumanRogueLvl 5

Shop Atmosphere

The proprietor whistles old sea shanties under her breath and keeps a nervous tomcat, 'Ledger', that insists on sitting on transaction ledgers. The shop labels prices clearly but always offers a 'friend's discount' to those who can tell a true yarn.
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