Hallowell's General & Sundries

Est. 2025 Human Bard (College of Lore)

Hallowell's General & Sundries

Miriam whistles an old sea shanty whenever she counts coins, arranges wares by color rather than type, and keeps a small sign with the day's gossip next to the ...

MI

Shopkeeper

Miriam Hallowell, a Human Bard (College of Lore) (Lvl 6)

Keeper's Species

Human

15 Misc4 Weapons2 Armor3 PotionsEst. 4k gp

Shop Inventory

(24)
Miscellaneous15

Dried meats, hard biscuits, and fruit; enough for one person for a day.

Non-perishable for about 6 months if kept dry

Coarse blanket and padded mat suitable for sleeping outdoors.

Sturdy hemp rope, lasts for many uses if kept dry.

Flint, firesteel, and tinder in a small container for starting fires.

Can light flammable materials; useful for crafting and survival

Simple wooden torch; burns for about 1 hour.

Illuminates a 20-ft radius bright light, dim for another 20 ft; flammable

A small glass flask of lamp oil.

Used to refuel lanterns or as an accelerant (1 flask burns 1 hour in a lantern)

A treated leather waterskin; keeps water for a day or two.

A metal lantern with a hood; offers controlled illumination.

Bright light in 30-ft radius, dim light for an additional 30 ft; uses oil flasks

Bandages, salves, and splints for treating wounds.

Allows stabilizing a dying creature without a Medicine check; 10 uses

Lockpicks, pliers, small saw, and other implements for disabling locks and traps.

Required to attempt picking locks and disarming traps (provides proficiency if proficient)

Container with twenty basic steel bolts.

A single-use scroll containing the identify spell.

Cast Identify once from the scroll; requires a caster to use if not a spellcaster of the appropriate level

A hand-drawn map of nearby roads, landmarks, and commonly used inns.

Small beeswax candles useful for short-term light or ritual use.

Each candle burns ~1 hour

A bottle of black ink and a decent quill for writing or drawing.

Weapons4

Simple stabbing weapon; also handy for everyday tasks.

Thrown (range 20/60 ft)

Light melee weapon favored by travelers and scouts.

Finesse weapon

A reliable ranged weapon that deals a hard bolt.

Loading property; range 80/320 ft

A once-fine dagger enchanted to grant a small bonus; edge shows wear from many uses.

Atk +1 to attack and damage rolls
Armor2

Light armor fashioned from hardened leather; good for mobility.

AC +11Light armor: no strength requirement, stealth unaffected

Round wooden shield with iron rim.

AC +2Grants +2 to AC when wielded
Potions3

A small vial of red liquid that mends wounds when drunk.

Heal 7 HPHeals hit points on consumption

A potent vial of restorative liquid for more serious injuries.

Heal 14 HPHeals hit points on consumption

A bitter concoction that helps the body resist toxins.

Grants advantage on saving throws against poison for 1 hour
MI

Miriam Hallowell

HumanBard (College of Lore)Lvl 6

Shop Atmosphere

Miriam whistles an old sea shanty whenever she counts coins, arranges wares by color rather than type, and keeps a small sign with the day's gossip next to the ledger. She gives free tea to bards who hum a tune, expects honest barter, and refuses to serve anyone who openly threatens another customer.
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