The Jolly Helm Bakery & Table

Est. 2025 Halfling Commoner (Baker & Former Ship's Cook)

The Jolly Helm Bakery & Table

Pip Underbrow greets every customer with a whistle and a cheerful rhyme; he keeps a brass bell that he rings when fresh bread comes out, and a small, mangy dock...

PI

Shopkeeper

Pip Underbrow, a Halfling Commoner (Baker & Former Ship's Cook) (Lvl 4)

Keeper's Species

Halfling

13 Misc2 Misc3 Misc2 Misc2 MiscEst. 753 gp

Shop Inventory

(22)
Miscellaneous13

A dense, crusty sourdough sprinkled with coarse sea salt — hearty and keeps a day at sea.

Lasts an extra 1 day before going stale compared to normal bread.

Warm roll spread with rich salted butter; favorite quick breakfast handheld.

A sticky spiral pastry with sea-sugar glaze and a hint of citrus peel.

Small calming scent; patrons report a +1 mood bonus (roleplay) for the next hour.

An assortment of the day's best pastries — rolls, tarts, and a sea-sugar biscuit.

A filling morning plate served quickly — bread, warm porridge, and a small smoked fish.

Consume for roleplay energy; gives advantage on one Survival check to cross-country travel for 1 hour (DM discretion).

A robust plate fit for a hardworking sailor: two eggs, a hearty portion of smoked fish, and bread with a small mug of ale.

After eating, reduce exhaustion by 1 level if you take a short rest within the next hour (DM discretion).

A savory stew of root veg, broth, and whatever fish came in that morning — filling and warm.

Warm broth grants advantage on saving throws vs. cold weather for 1 hour (roleplay/minor).

Roasted fish or small crab, pickled vegetables, roasted tuber, and buttered roll — a filling harbor feast.

Eating this grants temporary comfort: +1 to saving throws vs fear for the next hour (roleplay/minor).

A roasted portion of spiced protein (beef, pork, or fish depending on the catch) with potato and gravy.

Comforting meal: if the eater takes a long rest within the next 8 hours, they gain +1 to their first HP roll when regaining hit points (DM fiat).

A jar of strong, oily fish preserved in vinegar and spices — an acquired taste.

Eating grants resistance to seasickness for 8 hours (narrative effect).

Chewy, salted strips of meat that last several weeks when kept dry.

Hardtack biscuits made extra crisp — nearly immortal if kept dry.

When soaked and softened, can be eaten as 1 day's rations.

A small hard candy crystallized with salt and sugar — a quick sweet pick-me-up.

Tiny morale boost — roleplay only.
Miscellaneous2

Locally brewed ale with a dash of spice and a slice of orange rind.

Mildly warming; may grant advantage on Persuasion checks in friendly tavern situations at DM discretion (roleplay).

A robust bottle of amber rum aged in salt-worn casks — sells well to crews and smugglers alike.

Drinking in large amounts imposes disadvantage on Dexterity checks and saves (roleplay/DM).
Miscellaneous3

A compact ration pack: hard biscuit, salted meat, and sealed fruit — made to survive a day on the road or sea.

Counts as a day's food for travel; keeps you from starving for one day.

Pip's secret spice blend — bright, salty, and with a faint citrus undertone that brings out the best in seafood.

Adds +2 to checks to forage or identify edible sea creatures when used during cooking (DM discretion).

Simple reusable dishware for travelers and crews.

Miscellaneous2

A dense, herb-scented biscuit infused with restorative cordial. Restores a small amount of vigor when eaten.

Heal 3 HPWhen eaten, restores HP (average 3). Non-magical for longer than a day if not stored.

A small golden crumpet glazed with sugar and a tiny starseed. It hums faintly when near saltwater.

When eaten, the consumer may add a bonus to one ability check, attack roll, or saving throw within the next minute (single use).
Miscellaneous2

A stout mug with a carved helm on the side. Keeps liquids at an ideal warm or cool temperature while in your hand.

Keeps a drink at the chosen temperature for 6 hours. Once per day, the drinker gains +1 to a single saving throw vs effects that would impose 'frightened' or 'shaken' (simple comfort charm).

A near-mythical loaf kept warm and salty by old halfling recipes and a small ward — rare and prized by captains.

Food made with a slice from this loaf will not spoil for 7 days. The loaf itself lasts for 30 days before losing its ward.
PI

Pip Underbrow

HalflingCommoner (Baker & Former Ship's Cook)Lvl 4

Shop Atmosphere

Pip Underbrow greets every customer with a whistle and a cheerful rhyme; he keeps a brass bell that he rings when fresh bread comes out, and a small, mangy dockcat named Currant naps on the counter. The menu is written on a piece of driftwood nailed above the oven, and Pip offers a free sample to anyone in salted seafarer's clothes. He'll barter baked goods for sea stories, favors from ship captains, or a particularly good spice or story ingredient.
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