Harrin's Common Goods

Est. 2025 Human Rogue

Harrin's Common Goods

Owner always offers a small discount for entertaining gossip or a useful story. The shop's cat, 'Ledger', sits on the counter and will meow when it wants coins ...

HA

Shopkeeper

Harrin Tole, a Human Rogue (Lvl 3)

Keeper's Species

Human

4 Weapons1 Armor19 Misc1 Potions1 MiscEst. 172 gp

Shop Inventory

(26)
Weapons4

A standard steel dagger suitable for throwing or close work.

A balanced short sword for quick strikes and skirmishing.

A reliable shortbow made from yew and sinew; good for hunters and scouts.

A light throwing knife often carried as a backup weapon.

Armor1

Well-stitched leather cuirass. Good protection without restricting movement.

AC +11
Miscellaneous19

Twenty fletched arrows, suitable for shortbows and longbows.

A length of hemp rope useful for climbing, tying, and hauling.

Silk rope: lighter and easier to carry than hemp, favored by scouts and spies.

A sturdy backpack to carry adventuring gear and provisions.

A plain bedroll for camping; keeps you off the cold ground.

A canvas waterskin for carrying drinking water.

A day's ration of preserved meats, hard bread, and dried fruit.

A wooden torch wrapped in pitch for light and small fires.

A tinderbox for kindling fires quickly.

An iron piton for anchoring rope to rock or wood.

A crowbar for opening crates, prying doors, and simple demolition.

A grappling hook for climbing and securing lines.

A Healer's Kit for tending wounds and stabilizing the dying.

As an action, expend 1 use to stabilize a creature at 0 HP without a Medicine check.

A small hammer for both toolwork and combat.

A set of thieves' tools for picking locks and disabling simple traps.

A hooded lantern with an oil reservoir and glass cover.

A whetstone to sharpen weapons and tools.

Tin of Pemmican: compressed, caloric emergency rations equal to one week's single-person rations when eaten sparingly.

Folded Map of the Green Road: locally accurate road map with merchant notes.

When consulted, grants a measurable route and landmarks; may give advantage on a single Navigation or Survival check to follow the Green Road once, then becomes smudged.
Potions1

A standard potion sealed in glass. Useful in emergencies.

Restores hit points when consumed.
Miscellaneous1

Traveling Herbal Salve: a low-grade alchemical balm made from river herbs.

When applied as part of a short rest, grants +1 additional HP recovered from hit dice once (not stackable with magic).
HA

Harrin Tole

HumanRogueLvl 3

Shop Atmosphere

Owner always offers a small discount for entertaining gossip or a useful story. The shop's cat, 'Ledger', sits on the counter and will meow when it wants coins moved. The proprietor keeps a hidden box of 'odd jobs' notes pinned behind the register listing errands locals post for adventurers.
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