Helmut's Sundries & Curios
Est. 2025 • Human Commoner (ex-adventurer)
Helmut's Sundries & Curios
Helmut is a soft-spoken former caravan guard who collects small oddities. He insists on cleaning every weapon and polishing every trinket before sale. He has a ...
Shopkeeper
Helmut, a Human Commoner (ex-adventurer) (Lvl 2)
Keeper's Species
Human
Shop Inventory
(16)Simple preserved food wrapped for travel. Fits easily in a pack.
Sturdy leather waterskin, holds about 4 pints. Treated to resist mildew.
Pitch-soaked wooden torch; burns for about 1 hour.
Set of pitons, silk rope (50 ft), harness scraps and wax — useful for climbing and rappelling.
Bandages, salves and splints for stabilizing the wounded (10 uses).
A simple folding spyglass that magnifies distant objects modestly.
A crudely drawn map showing caravan stops and old waypoints; edges waterstained.
A cloth bag that opens into an extradimensional space. Helmut keeps it under lock and key; he warns buyers to be careful with liquids and fragile items.
A weathered iron token, etched with a tiny spiral. It hums faintly in moonlight.
A palm-sized brass bell that, when rung, emits no audible sound to most ears. Objects and some creatures react in strange ways.
Sturdy iron bar useful for prying, leverage, and simple gruesome tasks.
Common sidearm with a keen edge; reliable in tight quarters.
Light armor reinforced with metal studs; flexible and popular among scouts.
Woolen cloak with a high collar and a hood. Keeps the wearer comfortable in most weather.
A bubbling red potion that mends wounds when imbibed.
A bulky vial of bitter liquid. Grants advantage on the next saving throw against poison when consumed.
Helmut
Shop Atmosphere
“Helmut is a soft-spoken former caravan guard who collects small oddities. He insists on cleaning every weapon and polishing every trinket before sale. He has a habit of tapping a carved pipe on the counter when thinking and will barter stories for small discounts (a good story can knock 5–10% off non-magical goods). He keeps the rarer items behind a chained glass case and insists on seeing coin or a strong reference before letting them go.”
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