Hearth & Iron General

Est. 2025 Human General Storekeeper

Hearth & Iron General

Marta keeps a ledger of wagon schedules and the names of every passing caravan. She sells a pot of strong tea to anyone willing to trade a good story and never ...

MA

Shopkeeper

Marta Seed, a Human General Storekeeper (Lvl 6)

Keeper's Species

Human

12 Misc2 Weapons1 Misc3 Armor2 PotionsEst. 1.1k gp

Shop Inventory

(20)
Miscellaneous12

A coil of rough hemp fiber, useful for hauling, climbing, and tying. A basic staple in any smith or wagoner's kit.

Common PHB adventuring gear.

A sturdy bedroll filled with straw and wool scraps. Keeps the cold off while sleeping on the road.

Standard adventuring bedding.

A cast iron ingot suitable for blacksmithing. Marta keeps a few on-hand for townsfolk and wagoners.

Sold by weight; good for workshops and repairs.

A small tin with flint and charcloth for starting fires quickly.

Standard adventuring gear (PHB).

A plain oil lamp—easy to light and maintain. Marta sells replacement wicks and glass bladders.

Provides light; typical adventuring lamp.

A small glass flask of refined lamp oil. Essential for lamps and occasional tempering work.

Sold by the flask.

A healer's kit kept for common injuries and field stabilization.

As PHB: expend one use as an action to stabilize a creature at 0 HP without a Medicine check.

A day's worth of preserved travel rations. Marta sells them to wagoners and apprentices by the dozen.

Common provisioning item; ideal for caravans and long hauls.

A 50-foot length of silk rope: light, strong, and favored for ropework requiring finesse.

More expensive but easier to carry; used by artisans and scouts.

A small polished stone that seems to warm in the hand. Highly desired by craftsmen and merchants for its calming luck.

While carried, grants bonus to ability checks and saving throws.

Marta's own small, lacquered ledger—inscribed with notes and a tiny charm. She sells a couple of these when a craftsman needs a reliable boost.

Once per day, the bearer may grant advantage to one ability check using an artisan's tool or one Wisdom(Nature)/Wisdom(Survival) check for up to 1 hour.

A crafted set of reinforced horseshoes designed to last through muddy roads and rocky passes.

Sturdy shoes for long-haul wagons; Marta can fit them if offered a workspace and payment.
Weapons2

A compact hammer with a well-balanced head for driving nails, peening metal, and general shop work.

Used by smiths to shape metal; common weapon stats match light hammer.

A well-forged longsword kept sharpened. Good balance and reasonable edge retention.

Reliable blade used by guards and traveling merchants.
Miscellaneous1

A full set of Smith's Tools for forging, repairing, and shaping metalwork. Standard PHB tool set.

Proficiency with Smith's Tools lets you add proficiency to relevant checks.
Armor3

A plain round shield with iron boss; light enough for most travelers to carry.

AC +2Common equipment for guards and wagoners.

A flexible chain shirt offering decent protection while allowing mobility—favorite of caravan guards.

AC +13Standard medium armor from the PHB.

Interlocking rings of steel; heavy but reliable protection. Marta keeps a modest selection for local militia.

AC +16Traditional heavy armor for town watch and mercenaries.
Potions2

A vial of red liquid that shimmers when shaken. Commonly carried by travelers for emergencies.

AC +7Heal 7 HPCan be administered as an action; widely recognized as the basic healing potion.

A richer red potion in a stoppered flask; a favourite for mounted guards and caravan leaders.

Heal 14 HPMore potent than the basic potion; kept in smaller numbers due to cost.
MA

Marta Seed

HumanGeneral StorekeeperLvl 6

Shop Atmosphere

Marta keeps a ledger of wagon schedules and the names of every passing caravan. She sells a pot of strong tea to anyone willing to trade a good story and never haggles over a blacksmith's first two weeks of work.
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