The Gilded Grimoire

Est. 2025 Human Wizard

The Gilded Grimoire

The shop is lit by suspended glass orbs that shift color when a magic item is moved. Mirelle, the owner, keeps a sleep-trained raven named Paper who steals smal...

MI

Shopkeeper

Mirelle Voss, a Human Wizard (Lvl 12)

Keeper's Species

Human

3 Potions9 Misc3 Armor2 WeaponsEst. 93.6k gp

Shop Inventory

(17)
Potions3

A clear glass vial with a swirling ruby liquid. Trusted by adventurers to patch wounds between fights.

Heal 14 HPConsumable; immediate effect when drunk.

A heavier vial, darker red. For fights that go badly wrong.

Heal 26 HPConsumable; immediate effect when drunk.

A large crystal phial sealed with wax. Reserved for desperate emergencies.

Heal 45 HPConsumable; immediate effect when drunk.
Miscellaneous9

A plain-looking leather sack embroidered with faint runes. Perfect for hauling treasure and supplies without weighing you down.

Common bag of holding space; fragile to planar ruptures.

A simple ring banded with a tiny rune. It hums faintly when the wearer is threatened.

AC +1Wearer gains bonus to AC and to all saving throws.

A circlet of woven copper threaded with a single blue bead. Scholars swear by its clarity.

Simple, reliable mental boost for scholars and casters.

An amulet carved from a single polished garnet. It warms slightly against the skin.

Great for fragile spellcasters who need more hit points and concentration reliability.

A parchment scroll sealed with red wax stamped with a small flame rune.

Contains one casting of the Fireball spell (3rd-level version).

A feather quill whose nib never runs dry. Scribes pay handsomely for a tool like this.

Allows the user to copy one non-ritual wizard or bard spell of up to 3rd level into a spellbook or similar once per day, skipping the usual material cost.

A palm-sized smooth stone etched with five radiating sigils. It glows faintly when danger approaches.

Designed for small-party support; recharges on long rest.

A carved leather roll containing three small scroll tubes, each labeled in tidy handwriting.

Sold as a packet for utility on the road.

A brass compass whose needle shivers toward the safest route when used on a stormy night.

Once per day it can cast a guidance-like whisper on the holder and grant advantage on one Navigation check.
Armor3

A midnight-blue cloak that seems to swallow light at its hem. Useful for both defense and panache.

AC +1Wearer gains +1 to AC and +1 to saving throws while cloaked.

Soft leather boots with worn soles. Footfalls are nearly silent while they are worn.

Wearer has advantage on Dexterity (Stealth) checks that rely on moving silently.

Boots trimmed in silver thread that vibrate faintly when sprinting. Highly prized by scouts and duelists.

AC +2When activated, grant haste-like benefits: doubled speed, +2 AC, advantage on Dexterity saving throws, and an extra action usable for Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object. Activation lasts up to 10 rounds per day divided as wearer chooses.
Weapons2

A finely balanced longblade with a faint silver sheen to the edge.

Atk Grants +1 to attack and damage rolls.

A masterwork longsword tempered in a forge-charm. Its edge seems to whisper when it severs the air.

Atk Grants +2 to attack and damage rolls.
MI

Mirelle Voss

HumanWizardLvl 12

Shop Atmosphere

The shop is lit by suspended glass orbs that shift color when a magic item is moved. Mirelle, the owner, keeps a sleep-trained raven named Paper who steals small shiny coins and tucks them under a loose flagstone beneath the counter. She insists customers remove all iron jewelry before trying on rings or circlets and offers tea steeped with a trace of star anise to steady nerves during bargains.
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