Meris's Menagerie of Misplaced Marvels

Est. 2026 Gnome Artificer

Meris's Menagerie of Misplaced Marvels

The shop smells faintly of ozone and old paper. Shelves are cramped with labeled jars, odd clocks, and taxidermied sea creatures; the owner insists on bartering...

ME

Shopkeeper

Meris Thimblewick, a Gnome Artificer (Lvl 8)

Keeper's Species

Gnome

2 Potions13 Misc2 Armor2 WeaponsEst. 7k gp

Shop Inventory

(19)
Potions2

A small phial of ruby liquid. Heals minor wounds when drunk.

Heal 7 HPConsumable healing potion.

A slightly larger flask with a honeyed taste. Good for stabilizing and restoring moderate HP.

Heal 14 HPConsumable greater healing potion.
Miscellaneous13

A tightly rolled parchment sealed with a wax sigil. The edges smoke faintly.

Contains the spell Fireball (3rd level); one-time use, crumbles after casting.

A well-worn leather bag with a faintly humming interior. Perfect for explorers with too much loot.

Bag of Holding; uncommon wondrous item.

A pair of brass-rimmed goggles with smoky lenses and a faintly warm leather strap.

Grants or enhances darkvision

A squat, painted jug that gurgles faintly even when empty.

Produces everything from water to oil, beer, or vinegar; once chosen, locked until next dawn.

A hammered silver amulet bearing a carved heart motif that seems to beat faintly to the touch.

Raises Constitution to 19 (beneficial for HP, saves, and Con-based checks)

A feathered quill whose nib gleams with an inner light. Useful for journals or enchanted letters.

Acts as a sentient quill for mundane writing tasks; occasionally murmurs advice.

A small brass box engraved with feather motifs. Inside sits a carved brass owl that unfolds when wound.

Clockwork scout: provides vision and simple signaling; cannot attack or carry heavy items.

A smoky glass bottle corked with a map-stitched leather tag. The interior fog shifts like a tiny weather system.

Useful for exploration and planning; does not reveal hidden creatures or secret doors, only terrain and major structures.

A leather roll containing files, picks, a tension wrench, and a few spare springs.

Grants proficiency tool usage for sleight tasks; requires a character with appropriate proficiency to use effectively.

A bundle of wax candles of varying sizes; some scent to mask old mustiness in the shop.

Provides light for one hour each; stacks with other torches/candles.

A hefty coil of rope, surprisingly light for its thickness.

Sturdy and treated to resist rot; useful for climbing, binding, and hauling.

A compact bundle of preserved food wrapped in oilcloth.

Keeps for weeks if stored properly; favored by travelers and mercenaries.

A small tinderbox with a pair of flints, some charcloth, and a striker.

Useful in camp and to light fuses or small alchemical burners.
Armor2

A dark, travel-stained cloak embroidered with tiny silver runes at the hem.

AC +1+1 to AC and saving throws

Soft-leather boots dyed a deep forest green, with soles that seem to drink sound.

Silent footsteps and muffled movement
Weapons2

A finely balanced longblade with faint runic filigree along the fuller.

Atk +1 to attack and damage rolls

A slim ebony rod tipped with a cluster of tiny glass orbs that pulse when danger is near.

Can expend charges to cast Magic Missile at varying strengths
ME

Meris Thimblewick

GnomeArtificerLvl 8

Shop Atmosphere

The shop smells faintly of ozone and old paper. Shelves are cramped with labeled jars, odd clocks, and taxidermied sea creatures; the owner insists on bartering stories or curiosities for a small discount. A brass wind-up bell rings twice before customers are served.
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