Ezren's Wayfarer's Wares

Est. 2025 Human Rogue

Ezren's Wayfarer's Wares

Ezren speaks in a patchwork of accents, swapping phrases he learned on the road. He prefers trading stories and bottles over coin, keeps a small chest of 'myste...

EZ

Shopkeeper

Ezren , a Human Rogue (Lvl 1)

Keeper's Species

Human

12 Misc3 Weapons3 Armor2 PotionsEst. 283 gp

Shop Inventory

(20)
Miscellaneous12

Sturdy hemp rope, coiled and slightly dusty from travel.

Well-made leather pack with straps and several compartments.

A wool bedroll; warm enough for three-season travel.

Basic tinder, flint, and steel to start a fire.

A treated hide waterskin with a leather strap.

Dried meats, hard biscuits, and preserved fruits—easy to carry.

A small iron lantern with a shutter; useful for camp and shopfront.

Scraps of maps and carefully folded charts from various regions. Some show trade routes, others secret coves.

May contain clues or misdirections; some fragments are in foreign tongues

A curious coin from a distant port—useful as curiosity or small trade good.

Sometimes accepted in portside establishments; value varies

A beautiful hand-blown bead with swirling colors—sold singly or strung.

Can be used as a decorative spell component for low-cost rituals at DM discretion

A compact brass spyglass suitable for scouting and sea travel.

Grants advantage on Investigation checks to see distant details at DM discretion

A neat set of files, picks, and tension wrenches in a leather roll.

Grants a +2 to Dexterity checks to pick simple locks (DM adjudicates)
Weapons3

Light, balanced blade well suited to close work and self-defense.

Sharp metal dagger with a plain pommel; handy as tool or weapon.

Can be thrown (range 20/60 ft)

A simple spear with a hardened iron tip and ash shaft.

Can be used one-handed or two-handed for extra damage
Armor3

A round wooden shield with a metal rim and boss.

AC +2

Flexible leather armor, dyed in several muted colors depending on batch.

AC +11

A heavy, hooded cloak treated to resist rain and grime.

Provides slight shelter—reduces chance of exhaustion from exposure per DM call
Potions2

A small vial of red liquid that mends wounds when drunk.

Heal 2 HPHeals HP when consumed (standard Potion of Healing)

A bitter tincture bottled in a saltglass vial; counters poison.

Gives advantage on saving throws against poison for 1 hour
EZ

Ezren

HumanRogueLvl 1

Shop Atmosphere

Ezren speaks in a patchwork of accents, swapping phrases he learned on the road. He prefers trading stories and bottles over coin, keeps a small chest of 'mystery items' under the counter (rotating—ask nicely), and is always willing to buy oddities collectors would kill for. He hums sea shanties from no known sea and keeps a battered map tube tied to his belt containing routes he's not ready to sell.
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