Iron & Brass Armory

Est. 2025 Dwarf Artificer

Iron & Brass Armory

Gurim keeps a spiteful little clockwork sparrow that insists on landing on strangers' helmets. Prices are posted on a brass plaque but he will barter for intere...

GU

Shopkeeper

Gurim Ironweld, a Dwarf Artificer (Lvl 8)

Keeper's Species

Dwarf

5 Armor5 Weapons12 Misc2 PotionsEst. 1.8k gp

Shop Inventory

(24)
Armor5

Riveted iron rings aligned into a solid hauberk. Standard heavy armor favored by mercenary dwarves.

AC +16

Overlapping metal scales mounted on leather backing. Good protection with limited flexibility.

AC +14

Reinforced wooden core rimmed with iron. A hinged strap fastens to the forearm.

AC +2

Studded leather treated with oil to resist grime. Favored by scouts who need stealth.

AC +12

A heavy iron shield lined with small springs and a wind-up gyroscope in a brass casing.

AC +2Small gyroscopic stabilizers help absorb impact; requires occasional oiling and a tinker's check to maintain at peak performance.
Weapons5

Balanced blade forged for brutal reliability. A staple in any adventurer's kit.

A stout hammer with a perfectly weighted head. The handle is wrapped in leather to dampen shock.

A short, balanced axe that flies true and fits easily on a belt.

A simple, reliable crossbow with an oak stock. Accurate at modest ranges.

A bulky crossbow with a clockwork magazine and steam-assisted draw. Fast firing for the mechanically minded.

On a natural 1 when firing, there is a 25% chance the mechanism jams and requires an action and a successful Sleight of Hand or Tinker's tool check to clear.
Miscellaneous12

Quarrels and bolts hardened for crossbow use. Sold in 20-bolt bundles.

Brass-framed goggles with a retractable lens array and a tiny clockwork focus.

Advantage on Perception checks that rely on sight in dim light; +1 to Investigation checks while worn.

A handheld welding torch driven by a small steam/aether canister and a flint-igniter.

Can weld metal and light torches. Considered an artisan tool for smithing and field repairs.

A heavy repair kit tailored for armorsmiths and clockwork devices.

A masterfully forged mechanical arm with replaceable tools and a claw hand. Crafted by dwarven machinists.

Grants proficiency with smith's tools while attached. Once per long rest, grants advantage on a single Strength (Athletics) check to lift or throw heavy objects.

A metal sphere filled with volatile fuel and a rapid-heat charge. When thrown it vents scalding steam.

A gritty stone in a leather sheath included in every armorer's kit.

Clear oil in a corked bottle. Burns cleanly in burners and torches.

Sturdy braided rope with iron-flecked strands to resist abrasion.

Dried meats, hard bread, and preserved fruit pressed into waxed cloth.

Sturdy waterskin with brass fittings and a screw cap.

Small iron box that sparks bright embers for lighting torches and candles.

Potions2

A small glass phial filled with a ruby liquid. Heals minor wounds instantly.

Heal 7 HP

A stronger distilled restorative, favored for dangerous runs and boss fights.

Heal 14 HP
GU

Gurim Ironweld

DwarfArtificerLvl 8

Shop Atmosphere

Gurim keeps a spiteful little clockwork sparrow that insists on landing on strangers' helmets. Prices are posted on a brass plaque but he will barter for interesting scrap, mechanical secrets, or a rare gem. He polishes purchased gear until it shines, and he stamps a tiny iron rune on every item he services.
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