Goodbarrel's General Goods

Est. 2025 Halfling Commoner

Goodbarrel's General Goods

The shop smells faintly of cinnamon and fresh leather. A gray tomcat named Patch sleeps atop the counter. The shopkeeper offers a free cup of spiced tea to wear...

MI

Shopkeeper

Mira Goodbarrel, a Halfling Commoner (Lvl 3)

Keeper's Species

Halfling

4 Weapons2 Armor1 Potions19 MiscEst. 271 gp

Shop Inventory

(26)
Weapons4

A simple, balanced blade useful for close work and throwing. Standard adventurer's sidearm.

A short, sharp sword favored by scouts and rogues. Good balance of damage and lightness.

A sturdy pole weapon usable at range or in melee. Reliable and inexpensive.

A compact crossbow good for early-tier ranged fighting. Requires bolts to fire.

Armor2

Soft leather reinforced for basic protection without slowing the wearer.

AC +11

A round shield of wood with iron rim. Simple, dependable protection in a scrap.

AC +2
Potions1

A sealed vial of red liquid that mends wounds. A must-have for low-level parties.

Heal 6 HPHeals HP when consumed (average 6 HP)
Miscellaneous19

A stitched kit with bandages, salves, and instructions for basic battlefield care.

Heal 1 HPAs an action, expend one use to stabilize a creature or restore 1 HP to a creature.

A small roll of tools for picking locks and disarming simple traps. Standard issue for rogues.

Grants proficiency advantage for opening non-magical locks when used by a trained hand

A leather pack with straps. Adventurers stuff everything into these.

A simple roll of blankets and straps to sleep comfortably while traveling.

Sturdy hempen rope. Versatile for climbing, tying, or hauling.

Fine silk rope favored when you need something lighter and less likely to fray.

A crude stick that burns hot for a short time. Useful for light and simple torches.

If used to attack, deals 1 fire damage on a hit

A small box of flint and tinder. Essential for lighting fires reliably.

A leather skin used to hold water for travel.

A day's worth of preserved food. Cheap and filling for travel.

A dangerous but effective alchemical flask that shatters into burning alchemy on impact.

Deals fire in a small splash (flammable materials may ignite)

A vial of corrosive acid used to damage objects and creatures.

Corrosive liquid that deals acid damage to a small target

A case of twenty arrows for bows, standard military-grade.

A simple iron lock for chests and doors. Sellers can often craft spare keys.

Tools for repairing boots, saddles, and small leather goods. Useful for overland parties.

A voucher to a nearby modest inn. Good for travellers arriving late or needing a quick rest.

A lucky traveler’s charm carved from riverstone. Harmless but comforting, and reputed to sway fortune in small ways.

Once per day, when attuned to the bearer for 24 hours, grant +1 to one skill check of the bearer's choice

A snapped twig with alchemical resin that produces choking smoke. Good for cover or diversion.

Emits a thick cloud of smoke for 1 minute when snapped; obscures vision in a 10-foot radius

A small brass lantern with a specially treated wick that burns longer and steadier than most.

Glows with a soft, warm light; slight resistance to rain (doesn't go out in light drizzle)
MI

Mira Goodbarrel

HalflingCommonerLvl 3

Shop Atmosphere

The shop smells faintly of cinnamon and fresh leather. A gray tomcat named Patch sleeps atop the counter. The shopkeeper offers a free cup of spiced tea to weary travelers and is fond of haggling in little rhymes.
Visual sheet

Turn Goodbarrel's General Goods into a sheet

A high-res, share-ready sheet you can post or print.