Bellows & Sundries

Est. 2025 Human Commoner

Bellows & Sundries

The shop smells of lemon oil, pine tar, and wood smoke. Marta hums old harbor tunes while weighing goods; she gives loyal customers a 'Marta's Favor' token (a s...

MA

Shopkeeper

Marta Bellows, a Human Commoner (Lvl 2)

Keeper's Species

Human

19 Misc2 Potions4 Weapons2 ArmorEst. 212 gp

Shop Inventory

(27)
Miscellaneous19

Sturdy leather pack with straps and several inner pockets. Holds adventuring gear securely.

A simple roll of blankets and cloth used for sleeping outdoors.

Dried meats, crackers, and a small pouch of salt and spices. Keeps for about a week if kept dry.

Sealed leather container for water and other drinks.

Roasted wood tied with pitch. Burns for 1 hour, bright light for 20 ft.

Provides bright light (20 ft) and dim light (40 ft) while burning.

Strong, braided rope suitable for climbing and rigging. Breaks at 500 lb (DM discretion).

Sticks of chalk for marking walls, maps, or quick notes.

A small hooded lantern that accepts oil; provides steady light when lit.

Provides bright light in 30 ft and dim light for an additional 30 ft when fueled.

Used to create sparks to light fires, torches, and lanterns.

Bandages, salves, and splints used to stabilize and care for the wounded (6 uses).

Stabilizes a creature without a Medicine check when used; has 6 uses.

Twenty standard wooden-fletched arrows for bows.

A set of picks, hooks, and pliers used to pick locks and disable traps.

Required to attempt picking a lock without improvised tools.

A small cylinder to keep maps and documents dry during travel.

Hook, line, sinker, and a handful of lures. Practical for river travel.

Small bottle of ink and a feather quill for writing messages and signing papers.

A carved comb made by a traveling artisan—useful as a light barter item or gift.

Can be used as a small component in barter or as a fancy trinket.

A crude but serviceable map of the local region, roads, and notable landmarks.

Marks likely locations of inns, smallholdings, and the nearby mill.

Basic tools and a spare iron band to repair a damaged wagon wheel.

A bar of hard soap and a small candle—simple comforts for the road.

Potions2

When administered, grants advantage on saving throws against poison for 1 hour.

Advantage on saving throws against poison for 1 hour after use.

A small vial of red liquid that heals wounds when consumed.

Restores hit points when administered.
Weapons4

A small, easily concealed blade. Versatile and favored by travelers.

Can be thrown (range 20/60 ft).

A light melee weapon suitable for quick attacks.

Finesse weapon (can use Dex for attack rolls).

Simple wooden staff used as a walking stick or polearm.

Versatile: one-handed, two-handed.

A ranged weapon that requires a short loading time but deals good damage.

Range 80/320 ft. Requires a loading action between shots.
Armor2

Light armor made of boiled leather. Favored by scouts and hunters.

AC +11Light armor: allows full Dexterity modifier to AC.

A wooden shield reinforced with iron; grants protection to the bearer.

AC +2Grants +2 to AC while wielded.
MA

Marta Bellows

HumanCommonerLvl 2

Shop Atmosphere

The shop smells of lemon oil, pine tar, and wood smoke. Marta hums old harbor tunes while weighing goods; she gives loyal customers a 'Marta's Favor' token (a stamped scrap of leather) that can be redeemed for a 10% discount once per season. She refuses to sell antitoxins openly to people with city-watch insignia without proof of need.
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